- Reduce size of builds
- Fix points getting removed and empty points warning.
- Update state reload test. Also add gdlint to ghactions step.
- Fix crash in get_contact
- Fix point warning and raycast slowdown
- Fix shapecast at start not being detected
- Fix case where contacts are missed
- Finally implement unsafe fraction for all.
- Fix rapier math name clash.
- Fix shape disable not updating.
- Remove some references to RID internally and use uid instead. Also fix Area issue. by @Ughuuu in #243
- Add deterministic base function. Fix freeze mode. Fix missing events/collisions. by @Ughuuu in #258
- Add integration tests from godot physics tests. Fix inertia issue again. by @Ughuuu in #259
- Fix missing internal rids
- add space_step and space_flush_queries by @Ughuuu in #241
- re-add ghost collision but disabled by default
- fix world boundary shape distance
- Update README.md with limitations by @Ughuuu in #229
- Fix apply impulse not waking up body. Also remove dynamic dispatch. by @Ughuuu in #233
- fix inertia not being calculated correctly. by @Ughuuu in #235
- fix character body one way direction by @Ughuuu in #237
- BREAKING: Removing 2d ghost collision fix until new one is implemented in parry. The current one was causing too much instability.
- add get remaining times for fluid by @Ughuuu in #204
- Remove ghost collision from modify collision. Try to fix web builds. Fix one way direction for rigidbodies. by @Ughuuu in #208
- Automatic updates. Fix ios binary name. by @Ughuuu in #228
- Enable no threads builds by @Ughuuu in #202
- BREAKING: Only supports 4.3 moving on.
- Add functions to get objects positions in bulk by @Ughuuu in #188
- Fix teleport ruining mass properties by @Ughuuu in #190
- fix set_pos_and_velocity of fluid by @Ughuuu in #196
- Fix area not detected issue by @Ughuuu in #197
- add experimental threads for now to fix wrong thread access by @Ughuuu in #198
- add stub functions by @Ughuuu in #199
- Migrate to latest gdext. Also fix body notification issue. by @Ughuuu in #179
- fix segment shape by @Ughuuu in #182
- Fix static body constant velocity to not cumulate by @Ughuuu in #183
- fix linear/angular damp by @Ughuuu in #167
- Update fluid faucet demo. Also add windows arm64 builds by @Ughuuu in #165
- Move to impl class fluid so code is shared by @Ughuuu in #163
- Update to newest gdext. Remove warnings by @Ughuuu in #161
- Liquid nice to have features by @Ughuuu in #160
- Liquids impl by @Ughuuu in #159
- Fix area bug crash by @Ughuuu in #146
- Add pin joint 3d and character body 3d(initial support) by @Ughuuu in #124
- update docs by @Ughuuu in #143
- use latest emscripten 3.1.62 by @Ughuuu in #145
- Re-enable android build - helped by bigmac by @Ughuuu in #144
- Add missing cylinder shape for 3d by @Ughuuu in #137
- Update readme and disable parallel builds by @Ughuuu in #140
- Fix shape scale issue and extra contacts reported. Also update rigidbodies to use collision groups by @Ughuuu in #128
- Add enchanced determinism flag for math by @Ughuuu in #132
- Fix order of results from shape result by @Ughuuu in #120
- Fix windows build with missing symbols by @Ughuuu in #121
- Fix not destroying objects by @Ughuuu in #115
- Fix borrow issues for joints by @Ughuuu in #116
- Small update for areas. Also look into reenabling character body. Also small fix for shapes removed. by @Ughuuu in #118