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FixVec2.cs
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/* FixedPointy - A simple fixed-point math library for C#.
*
* Copyright (c) 2013 Jameson Ernst
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
namespace FixedPointy {
[Serializable]
public struct FixVec2 {
public static readonly FixVec2 Zero = new FixVec2();
public static readonly FixVec2 One = new FixVec2(1, 1);
public static readonly FixVec2 UnitX = new FixVec2(1, 0);
public static readonly FixVec2 UnitY = new FixVec2(0, 1);
public static FixVec2 operator + (FixVec2 rhs) {
return rhs;
}
public static FixVec2 operator - (FixVec2 rhs) {
return new FixVec2(-rhs._x, -rhs._y);
}
public static FixVec2 operator + (FixVec2 lhs, FixVec2 rhs) {
return new FixVec2(lhs._x + rhs._x, lhs._y + rhs._y);
}
public static FixVec2 operator - (FixVec2 lhs, FixVec2 rhs) {
return new FixVec2(lhs._x - rhs._x, lhs._y - rhs._y);
}
public static FixVec2 operator + (FixVec2 lhs, Fix rhs) {
return lhs.ScalarAdd(rhs);
}
public static FixVec2 operator + (Fix lhs, FixVec2 rhs) {
return rhs.ScalarAdd(lhs);
}
public static FixVec2 operator - (FixVec2 lhs, Fix rhs) {
return new FixVec2(lhs._x - rhs, lhs._y - rhs);
}
public static FixVec2 operator * (FixVec2 lhs, Fix rhs) {
return lhs.ScalarMultiply(rhs);
}
public static FixVec2 operator * (Fix lhs, FixVec2 rhs) {
return rhs.ScalarMultiply(lhs);
}
public static FixVec2 operator / (FixVec2 lhs, Fix rhs) {
return new FixVec2(lhs._x / rhs, lhs._y / rhs);
}
#if UNITY_5
[UnityEngine.SerializeField]
#endif
Fix _x;
#if UNITY_5
[UnityEngine.SerializeField]
#endif
Fix _y;
public FixVec2 (Fix x, Fix y) {
_x = x;
_y = y;
}
public Fix X { get { return _x; } }
public Fix Y { get { return _y; } }
public Fix Dot (FixVec2 rhs) {
return _x * rhs._x + _y * rhs._y;
}
public Fix Cross (FixVec2 rhs) {
return _x * rhs._y - _y * rhs._x;
}
FixVec2 ScalarAdd (Fix value) {
return new FixVec2(_x + value, _y + value);
}
FixVec2 ScalarMultiply (Fix value) {
return new FixVec2(_x * value, _y * value);
}
public FixVec3 WithX(Fix x)
{
return new FixVec2(x, _y);
}
public FixVec3 WithY(Fix y)
{
return new FixVec2(_x, y);
}
public Fix GetSqrMagnitude()
{
if (X == Fix.Zero && Y == Fix.Zero)
{
return Fix.Zero;
}
return Dot(this);
}
public Fix GetMagnitude () {
if (X == Fix.Zero && Y == Fix.Zero)
{
return Fix.Zero;
}
ulong N = (ulong)((long)_x.Raw * (long)_x.Raw + (long)_y.Raw * (long)_y.Raw);
return new Fix((int)(FixMath.SqrtULong(N << 2) + 1) >> 1);
}
public FixVec2 Normalize () {
if (_x == 0 && _y == 0)
return FixVec2.Zero;
var m = GetMagnitude();
if (m == Fix.Zero)
{
// Magnitude was too small for fixed precision, approximate with a 0-length vector
return FixVec2.Zero;
}
return new FixVec2(_x / m, _y / m);
}
public override string ToString () {
return string.Format("({0}, {1})", _x, _y);
}
public FixVec3 WithXYAsXZ()
{
return new FixVec3(_x, 0, _y);
}
}
}