Temporary name, will change
- Aesthetic/Art
- Vaporwave-ish-kinda
- Music: Electric Sunrise by Plini
- Mechanics
- Gameplay is synced to the backing track, so the player goes with the rhythym
- A sort of wall of desaturation and grayscale constantly follows the player so as to "kill" it
- As the player progresses in the level, the level gets increasingly more colorful and vibrant
- The player is motivated to stick to the beat somehow (we'll get to that later)
- Player abilities
- Basic movement
- Double jump
- Dash move/attack
- Can jump on certain enemies
- Enemy types
- Drum (snare? bass? something) that works like a goomba, also like a trampoline kinda thingy
- ...