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presets.ts
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export const presets = [
{
gameMode: 'Standard',
leadercap: false,
weight: 100,
pointsPerEvolve: 1,
pointsPerPowerup: 1,
pointsPerKill: 20,
pointsPerReward: 5,
},
{
gameMode: 'Lets Be Friends',
leadercap: false,
weight: 2,
pointsPerKill: -200,
orbOnDeathPercent: 0,
antifeed1: false,
antifeed2: false,
calcRoundRewards: false,
preventBadKills: false,
guide: ['Game Mode - Lets Be Friends', '-200 Points Per Kill', 'No Death Orbs'],
},
{
gameMode: 'Indiana Jones',
leadercap: false,
weight: 30,
pointsPerEvolve: 0,
pointsPerPowerup: 0,
pointsPerKill: 1,
pointsPerReward: 100,
pointsPerOrb: 0,
baseSpeed: 4,
cameraSize: 2.5,
hideMap: true,
orbOnDeathPercent: 0,
guide: ['Game Mode - Indiana Jones', '+100 Points Per Treasure Found'],
},
{
gameMode: 'Mix Game 1',
leadercap: false,
weight: 1,
pointsPerEvolve: 1,
pointsPerPowerup: 1,
pointsPerKill: 1,
pointsPerReward: 50,
pointsPerOrb: 1,
isOmit: true,
},
{
gameMode: 'Mix Game 2',
leadercap: false,
weight: 1,
pointsPerEvolve: 10,
pointsPerKill: 200,
pointsPerReward: 20,
isOmit: true,
},
{
gameMode: 'Deathmatch',
leadercap: false,
weight: 30,
pointsPerKill: 200,
orbOnDeathPercent: 0,
pointsPerEvolve: 0,
pointsPerPowerup: 0,
pointsPerReward: 1,
pointsPerOrb: 0,
baseSpeed: 3.5,
antifeed1: false,
// dynamicDecayPower: true,
// decayPowerPerMaxEvolvedClients: 0.2,
guide: ['Game Mode - Deathmatch', '+300 Points Per Kill (Per Evolve)', 'No Death Orbs', 'Faster Decay'],
},
{
gameMode: 'Evolution',
leadercap: false,
weight: 1,
pointsPerKill: 0,
pointsPerEvolve: 1,
pointsPerPowerup: 0,
pointsPerReward: 0,
pointsPerOrb: 0,
orbOnDeathPercent: 0,
guide: ['Game Mode - Evolution', '+1 Points Per Evolution'],
},
{
gameMode: 'Classic Evolution',
leadercap: false,
weight: 10,
pointsPerEvolve: 10,
pointsPerPowerup: 0,
pointsPerReward: 0,
pointsPerOrb: 0,
guide: ['Game Mode - Evolution', '+10 Points Per Evolution'],
},
{
gameMode: 'Orb Master',
leadercap: false,
weight: 10,
// orbOnDeathPercent: 25,
orbTimeoutSeconds: 3,
pointsPerOrb: 300,
pointsPerEvolve: 0,
pointsPerReward: 0,
pointsPerPowerup: 1,
pointsPerKill: 0,
orbCutoffSeconds: 0,
guide: [
'Game Mode - Orb Master',
'+200 Points Per Orb Pickup',
'No Points Per Kill, Evolve, etc.',
'Orbs Last Until End of Round',
],
},
{
gameMode: 'Sprite Leader',
leadercap: false,
weight: 10,
spritesPerClientCount: 40,
// decayPower: 7,
avatarDecayPower0: 2,
avatarDecayPower1: 2 * (7 / 1.4),
avatarDecayPower2: 2 * (7 / 1.4),
avatarSpeedMultiplier0: 1.2,
avatarSpeedMultiplier1: 1,
avatarSpeedMultiplier2: 0.85,
// decayPowerPerMaxEvolvedClients: 2,
pointsPerEvolve: 0,
pointsPerPowerup: 1,
pointsPerReward: 0,
pointsPerKill: 0,
pointsPerOrb: 0,
immunitySeconds: 2,
orbOnDeathPercent: 0,
guide: [
'Game Mode - Sprite Leader',
'+3 Sprites Per Client',
'No Points Per Kill, Evolve, etc.',
'No Orbs',
'Faster Decay',
'Longer Immunity',
],
},
{
gameMode: 'Fast Drake',
leadercap: false,
weight: 20,
avatarDecayPower0: 1,
avatarDecayPower1: 1,
avatarDecayPower2: 1,
avatarSpeedMultiplier2: 1.5,
decayPower: 0.3,
decayPowerPerMaxEvolvedClients: 25,
immunitySeconds: 10,
orbOnDeathPercent: 0,
spritesPerClientCount: 20,
level2forced: true,
guide: ['Game Mode - Fast Drake', '+50% Speed as Black Drake', 'Faster Decay', 'Longer Immunity'],
},
{
gameMode: 'Bird Eye',
leadercap: false,
weight: 10,
cameraSize: 6,
baseSpeed: 3.5,
decayPower: 2.8,
pointsPerKill: 500,
level2forced: true,
guide: ['Game Mode - Bird Eye', 'Faster Movement', 'Faster Decay'],
},
{
gameMode: 'Friendly Reverse',
leadercap: false,
weight: 10,
pointsPerKill: -200,
orbOnDeathPercent: 0,
antifeed1: false,
antifeed2: false,
pointsPerEvolve: 25,
avatarSpeedMultiplier0: 1,
avatarSpeedMultiplier1: 1,
avatarSpeedMultiplier2: 1,
decayPower: -3,
dynamicDecayPower: false,
avatarDecayPower0: 4,
avatarDecayPower1: 3,
avatarDecayPower2: 2,
spriteXpMultiplier: -1,
spritesPerClientCount: 10,
preventBadKills: false,
guide: [
'Game Mode - Friendly Reverse',
'-200 Points Per Kill (Per Evolve)',
'+25 Points Per Evolve',
'Reverse Evolution',
'No Orbs',
],
},
{
gameMode: 'Reverse Evolve',
leadercap: false,
weight: 1,
startAvatar: 2,
decayPower: -1,
antifeed1: false,
antifeed2: false,
dynamicDecayPower: false,
decayPowerPerMaxEvolvedClients: 2,
avatarDecayPower0: 4,
avatarDecayPower1: 3,
avatarDecayPower2: 2,
// avatarDecayPower0: 1.5,
// avatarDecayPower1: 2.5,
// avatarDecayPower2: 3,
spriteXpMultiplier: -2,
// avatarDirection: -1,
guide: ['Game Mode - Reverse Evolve', 'Evolution is reversed'],
},
// {
// gameMode: 'Classic Marco Polo',
// leadercap: false,
// weight: 30,
// cameraSize: 2,
// baseSpeed: 2.5,
// decayPower: 2,
// avatarSpeedMultiplier0: 1,
// avatarSpeedMultiplier1: 1,
// avatarSpeedMultiplier2: 1,
// // pointsPerReward: 20,
// hideMap: true,
// // level2forced: true,
// guide: ['Game Mode - Classic Marco Polo', 'Zoomed in + no map', 'Faster Decay'],
// },
// {
// gameMode: 'Marco Polo',
// leadercap: false,
// weight: 20,
// cameraSize: 2,
// baseSpeed: 2.5,
// decayPower: 2,
// avatarSpeedMultiplier0: 1,
// avatarSpeedMultiplier1: 1,
// avatarSpeedMultiplier2: 1,
// pointsPerReward: 20,
// hideMap: true,
// level2forced: true,
// guide: ['Game Mode - Marco Polo', 'Zoomed in + no map', 'Sprites Change Camera'],
// },
{
gameMode: 'Leadercap',
leadercap: true,
weight: 1,
guide: ['Game Mode - Leadercap', 'Kill the last round leader', 'Leader -20% Speed', 'Leader 75% Death Orb'],
},
{
gameMode: 'Sticky Mode',
leadercap: false,
weight: 1,
stickyIslands: true,
colliderBuffer: 0,
pointsPerKill: 50,
pointsPerOrb: 100,
isOmit: true,
guide: ['Game Mode - Sticky Mode', 'Sticky islands'],
},
{
gameMode: 'Sprite Juice',
leadercap: false,
weight: 1,
// spritesPerClientCount: 1,
spritesStartCount: 25,
spritesTotal: 25,
decayPowerPerMaxEvolvedClients: 2,
// antifeed1: false,
// isOmit: true,
guide: [
'Game Mode - Sprite Juice',
// 'Sprites have side effects!',
'Purple - Increase Decay',
'Pink - Decrease Speed',
'Yellow - Increase Speed',
'Blue - Shield',
],
},
// {
// gameMode: 'Friendly Pandamonium',
// weight: 1,
// isOmit: true,
// guide: [
// 'Game Mode - Friendly Pandamonium',
// 'Beware the Panda'
// ]
// },
{
gameMode: 'Pandamonium',
weight: 2,
isOmit: true,
isBattleRoyale: true,
avatarSpeedMultiplier0: 1,
avatarSpeedMultiplier1: 1,
avatarSpeedMultiplier2: 1.4,
avatarTouchDistance2: 1,
damagerPerTouch: 500,
guide: ['Game Mode - Pandamonium', 'Beware the Panda'],
},
{
gameMode: 'Hayai',
leadercap: false,
weight: 2,
level2forced: true,
decayPower: 3.6,
isOmit: true,
guide: ['Game Mode - Hayai', 'You feel energy growing around you...'],
},
{
gameMode: 'Storm Cuddle',
leadercap: false,
weight: 10,
fortnight: true,
isOmit: true,
},
];