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workerqueue.go
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workerqueue.go
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package workerqueue
import (
"fmt"
"sync"
"time"
)
const (
DefaultChannelSize = 100
)
type Job interface {
Execute() error
Name() string
}
func newJob(name string, delay time.Duration) Job {
return &job{name, delay}
}
// Job holds the attributes needed to perform unit of work.
type job struct {
name string
delay time.Duration
}
func (j *job) Execute() error {
time.Sleep(j.delay)
return nil
}
func (j *job) Name() string {
return j.name
}
// NewWorker creates takes a numeric id and a channel w/ worker pool.
func NewWorker(id int, workerPool chan chan Job, wg *sync.WaitGroup) *Worker {
return &Worker{
id: id,
jobQueue: make(chan Job),
workerPool: workerPool,
wg: wg,
}
}
type Worker struct {
id int
jobQueue chan Job
workerPool chan chan Job
wg *sync.WaitGroup
}
func (w *Worker) start() {
// defer w.wg.Done()
go func() {
defer func() {
w.wg.Done()
}()
w.workerPool <- w.jobQueue
for job := range w.jobQueue {
w.workerPool <- w.jobQueue
job.Execute()
}
}()
}
// Close ensures the channel is closed for sending, but waits for all messages to be consumed
func (w *Worker) close() {
close(w.jobQueue)
}
// NewDispatcher creates, and returns a new Dispatcher object.
func NewDispatcher(name string, maxWorkers int) *Dispatcher {
workerPool := make(chan chan Job, maxWorkers)
jobQueue := make(chan Job, DefaultChannelSize)
return &Dispatcher{
name: name,
jobQueue: jobQueue,
maxWorkers: maxWorkers,
workerPool: workerPool,
wg: &sync.WaitGroup{},
doneCh: make(chan bool),
}
}
type Dispatcher struct {
name string
workerPool chan chan Job
maxWorkers int
jobQueue chan Job
wg *sync.WaitGroup
doneCh chan bool
}
func (d *Dispatcher) Run() {
for i := 0; i < d.maxWorkers; i++ {
id := i + 1
d.wg.Add(1)
worker := NewWorker(id, d.workerPool, d.wg)
worker.start()
}
go d.dispatch()
}
func (d *Dispatcher) dispatch() {
for job := range d.jobQueue {
workerJobQueue := <-d.workerPool
workerJobQueue <- job
}
for {
select {
case worker, ok := <-d.workerPool:
if ok {
close(worker)
} else {
d.doneCh <- true
return
}
}
}
}
func (d *Dispatcher) AddJob(job Job) {
d.jobQueue <- job
}
func (d *Dispatcher) Stop() {
// No more Adding jobs to the jobqueue function
close(d.jobQueue)
d.wg.Wait()
close(d.workerPool)
<-d.doneCh
}