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Water Simulation with OpenGL

Features:

  • Simulated water (with reflection/refraction and movements)
  • Skybox
  • Surrounding lands based on a height map, low-poly style

Example

To Launch

$ make && ./water

Keyboard and mouse

  • Directional arrows for moving

  • Mouse for camera

  • m for meshgrid mode

  • q to increase waves' speed, w to decrease it

  • a to increase waves' amount, s to decrease it

  • z to increase waves' height, x to decrease it