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level_editor.cpp
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#include <iostream>
#include <SDL2/SDL.h>
#include <vector>
#include <fstream>
using namespace std;
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
const int TILE_SIZE = 32;
class LevelEditor {
public:
LevelEditor();
~LevelEditor();
void Run();
private:
SDL_Window* window;
SDL_Renderer* renderer;
std::vector<std::vector<int>> levelData;
bool isRunning;
int selectedTile;
void HandleInput();
void Update();
void Render();
void SaveConfiguration();
};
LevelEditor::LevelEditor() : window(nullptr), renderer(nullptr), isRunning(true), selectedTile(1) {
levelData.resize(SCREEN_HEIGHT / TILE_SIZE, std::vector<int>(SCREEN_WIDTH / TILE_SIZE, 0));
}
LevelEditor::~LevelEditor() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void LevelEditor::HandleInput() {
SDL_Event event;
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT) {
isRunning = false;
} else if (event.type == SDL_KEYDOWN) {
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
isRunning = false;
break;
case SDLK_1:
selectedTile = 1;
break;
case SDLK_2:
selectedTile = 2;
case SDLK_s:
if (SDL_GetModState() & KMOD_CTRL) {
SaveConfiguration();
}
break;
}
} else if (event.type == SDL_MOUSEBUTTONDOWN) {
if (event.button.button == SDL_BUTTON_LEFT) {
int mouseX = event.button.x / TILE_SIZE;
int mouseY = event.button.y / TILE_SIZE;
if (mouseX >= 0 && mouseX < levelData[0].size() && mouseY >= 0 && mouseY < levelData.size()) {
levelData[mouseY][mouseX] = selectedTile;
}
}
}
}
}
void LevelEditor::Update() {
}
void LevelEditor::Render() {
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
for (size_t y = 0; y < levelData.size(); ++y) {
for (size_t x = 0; x < levelData[y].size(); ++x) {
int tileValue = levelData[y][x];
SDL_Rect tileRect = {static_cast<int>(x * TILE_SIZE), static_cast<int>(y * TILE_SIZE), TILE_SIZE, TILE_SIZE};
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderDrawRect(renderer, &tileRect);
if (tileValue == 1) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderFillRect(renderer, &tileRect);
} else if (tileValue == 2) {
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
SDL_RenderFillRect(renderer, &tileRect);
}
}
}
SDL_RenderPresent(renderer);
}
void LevelEditor::SaveConfiguration() {
fstream outFile;
outFile.open("level_config.txt", ios::out);
if (!outFile.is_open()) {
cerr << "Error: Could not open file for writing." << std::endl;
return;
}
for (size_t y = 0; y < levelData.size(); ++y) {
for (size_t x = 0; x < levelData[y].size(); ++x) {
outFile << levelData[y][x] << " ";
}
outFile << "\n";
}
outFile.close();
cout << "Configuration saved to level_config.txt" << std::endl;
}
void LevelEditor::Run() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
isRunning = false;
return;
}
window = SDL_CreateWindow("Level Editor", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) {
isRunning = false;
return;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
isRunning = false;
return;
}
while (isRunning) {
HandleInput();
Update();
Render();
}
}
int main(int argc, char** argv) {
LevelEditor levelEditor;
levelEditor.Run();
return 0;
}