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alien_invasion.py
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alien_invasion.py
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import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
from button import Button
from scoreboard import Scoreboard
from game_stats import GameStats
import game_functions as gf
def run_game():
pygame.init()
pygame.display.set_caption("ALIEN INVASION")
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,
ai_settings.screen_height))
screen.fill(ai_settings.bg_color)
play_button = Button(ai_settings, "PLAY", screen)
stats = GameStats(ai_settings)
bullets = Group()
aliens = Group()
sb = Scoreboard(ai_settings, screen, stats)
ship = Ship(ai_settings, screen)
# Create a fleet of alien ships
gf.create_fleet(ai_settings, aliens, screen, ship)
# Start the main loop of the game
while True:
gf.check_events(ai_settings, aliens, bullets, play_button, sb, screen, ship, stats)
if stats.game_active:
ship.update(ai_settings)
gf.update_bullets(ai_settings, aliens, bullets, sb, screen, ship, stats)
gf.update_aliens(ai_settings, aliens, bullets, play_button, sb, screen, ship, stats)
gf.update_screen(ai_settings, aliens, bullets, play_button, sb, screen, ship, stats)
run_game()