-
Notifications
You must be signed in to change notification settings - Fork 0
/
15-stickmangame.py
112 lines (97 loc) · 2.99 KB
/
15-stickmangame.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
from tkinter import *
import random
import time
class Game:
def __init__(self):
self.tk = Tk()
self.tk.title("Mr. Stick Man Races for the Exit")
self.tk.resizable(0,0)
self.tk.wm_attributes("-topmost", 1)
self.canvas = Canvas(self.tk, width=500, height=500, highlightthickness=0)
self.canvas.pack()
self.tk.update()
self.canvas_height = 500
self.canvas_width = 500
self.bg = PhotoImage(file="background.gif")
w = self.bg.width()
h = self.bg.height()
for x in range(0, 5):
for y in range (0, 5):
self.canvas.create_image(x * w, y * h, image=self.bg, anchor='nw')
self.sprites = []
self.running = True
def mainloop(self):
while 1:
if self.running == True:
for sprite in self.sprites:
sprite.move()
self.tk.update_idletasks()
self.tk.update()
self.tk.update()
time.sleep(0.01)
class Coords:
def __init__(self, x1=0, y1=0, x2=0, y2=0):
self.x1 = x1
self.y1 = y1
self.x2 = x2
self.y2 = y2
def within_x(co1, co2):
if (co1.x1 > co2.x1 and co1.x1 < co2.x2) \
or (co1.x1 > co2.x1 and co1.x1 < co2.x2) \
or (co2.x1 > co1.x1 and co2.x1 < co1.x2) \
or (co2.x2 > co1.x1 and co2.x2 < co1.x2):
return True
else:
return False
def within_y(co1, co2):
if (co1.y1 > co2.y1 and co1.y1 < co2.y2) \
or (co1.y1 > co2.y1 and co1.y1 < co2.y2) \
or (co2.y1 > co1.y1 and co2.y1 < co1.y2) \
or (co2.y2 > co1.y1 and co2.y2 < co1.y2):
return True
else:
return False
def collided_left(co1, co2):
if within_y(co1, c02):
if co1.x1 <= co2.y2 and co1.y1 >= co2.y1:
return True
return False
def collided_right(co1, co2):
if within_y(co1, c02):
if co1.x2 >= co2.x2 and co1.x2 >= co2.x2:
return True
return False
def collided_top(co1, co2):
if within_x(co1, c02):
if co1.y1 >= co2.y2 and co1.y1 >= co2.y1:
return True
return False
def collided_bottom(y, co1, co2):
if within_x(co1, c02):
y_calc = co1.y2 + y
if y_calc >= co2.y1 and y_calc <= co2.y2:
return True
return False
class Sprite:
def __init__(self, game):
self.game = game
self.endgame = False
self.coordinates = None
def move(self):
pass
def coords(self):
return self.coordinates
class PlatformSprite(Sprite):
def __init__(self, game, photo_image, x, y, width, height):
Sprite.__init__(self, game)
self.photo_image = photo_image
self.image = game.canvas.create_image(x, y, \
image=self.photo_image, anchor='nw')
self.coordinates = Coords(x, y, x + width, y + height)
g = Game()
platform1 = PlatformSprite(g, PhotoImage(file="platform1.gif"), \
0, 480, 100, 10)
platform2 = PlatformSprite(g, PhotoImage(file="platform1.gif"), \
0, 480, 100, 10)
g.sprites.append(platform1)
g.mainloop()