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zombies.gsc
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zombies.gsc
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/*
* Atian Menu Zombies configurations
*
* These configurations are used for the Zombies mode.
*
*/
AtianMenuConfigZombies() {
// -------- zombies config --------
// show the ingame timer
self.zm_custom_show_timer = true;
// xp multiplier (only in online)
// self.xp_multiplier = 9999;
// bypass custom mutation no EE policy
self.zm_custom_ee = true;
// set the health in zombies (you'll have render issues above 512HP)
// self.zm_max_health = 350;
// activate Shamrock & Awe Event, if this value isn't set to true, you won't be able to get the Leprechaun Homunculus
// (doesn't work on Ancient Evil and with multiple players)
//self.zm_holiday_event = true;
// activate constant quaknarok
//self.zm_quaknarok = true;
// revive amount
//self.zm_custom_revive_amount = 3;
// start round
//self.zm_custom_startround = 115;
// maximum round number (stop the game once reached)
// self.zm_custom_zmroundcap = 999;
// allow traps
//self.zm_custom_traps = true;
// highlight craftable elements
self.zm_custom_highlightcraftables = true;
// no barriers
// self.zm_custom_norepair = false;
// perk decay (false to remove all perks when down)
// self.zm_custom_perks_decay = false;
// enable magic
// self.zm_custom_magic = false;
// enable friendly fire
// self.zm_custom_friendlyfire = true;
// enable AAT
// self.zm_custom_aat = false;
// disable loadout
//self.zm_custom_no_loadout = true;
// set the start and the evolution of the zombies' health during the round
// self.zm_custom_zombies_health_start = 150;
// self.zm_custom_zombies_health_add = 0;
// self.zm_custom_zombies_health_multiplier = 1;
// maximum time (minutes?)
// self.zm_custom_zmtimecap = 0;
// down point lost
// percentage of the player's score
// self.zm_custom_down_lost_percentage = 0.4;
// death point lost
// percentage of the player's score
// self.zm_custom_down_death_percentage = 0.4;
// set the zombies' speed
// options: "walk", "run", "sprint", "super_sprint"
// self.zm_custom_zombies_speed_max = "run"
// self.zm_custom_zombies_speed_min = "walk"
// set the health multiplier for the zombies
self.zm_custom_health_multiplier_zombie = 1;
self.zm_custom_health_multiplier_enhanced = 1;
self.zm_custom_health_multiplier_miniboss = 1;
self.zm_custom_health_multiplier_popcorn = 1;
self.zm_custom_health_multiplier_heavy = 1;
// set the damage multiplier from the zombies
self.zm_custom_damage_multiplier_zombie = 1;
self.zm_custom_damage_multiplier_enhanced = 1;
self.zm_custom_damage_multiplier_miniboss = 1;
self.zm_custom_damage_multiplier_popcorn = 1;
self.zm_custom_damage_multiplier_heavy = 1;
// set the count multiplier for special zombies
self.zm_custom_count_multiplier_enhanced = 1;
self.zm_custom_count_multiplier_miniboss = 1;
self.zm_custom_count_multiplier_popcorn = 1;
self.zm_custom_count_multiplier_heavy = 1;
// enable powerups
//self.zm_custom_zmpowerupsactive = false;
// disable powerups per type
// options: "nuke", "double", "instakill", "chaospoints", "firesale", "specialweapon", "freeperk", "maxammo", "carpenter"
self.zm_custom_disable_powerup = array(
);
// disable weapon categories
// options: "pistol", "shotgun", "smg", "ar", "tr", "lmg", "sniper", "melee", "equipment", "hero"
self.zm_custom_disable_weapon_category = array(
);
// allow elixir by category
// loadout
// self.zm_custom_elixir_lvl1 = true;
// common
// self.zm_custom_elixir_lvl2 = true;
// rare
// self.zm_custom_elixir_lvl3 = true;
// legendary
// self.zm_custom_elixir_lvl4 = true;
// epic
// self.zm_custom_elixir_lvl5 = true;
// allow elixirs
//self.zm_custom_zmelixiractive = false;
// disable elixir per type
// options : "aftertaste", "alchemicalantithesis", "alwaysdoneswiftly", "antientrapment", "anywherebuthere", "arsenalaccelerator",
// "boardgames", "bulletboost", "burnedout", "cacheback", "conflagrationliquidation", "crawlspace", "ctrlz", "dangerclosest",
// "deadofnuclearwinter", "dividendyield", "equipmint", "extracredit", "freefire", "headdrama", "headscan",
// "immolationliquidation", "inplainsight", "jointheparty", "killjoy", "licensedcontractor", "neardeathexperience",
// "newtoniannegation", "nowyouseeme", "nowherebutthere", "perkup", "perkaholic", "phantomreload", "phoenixup",
// "pointdrops", "popshocks", "powerkeg", "powervacuum", "refreshmint", "reigndrops", "secretshopper", "shieldsup",
// "shoppingfree", "sodafountain", "stockoption", "suitup", "swordflay", "talkinboutregeneration", "temporalgift",
// "undeadmanwalking", "wallpower", "whoskeepingscore", "quacknarok", "walltowall", "blooddebt" (thanks Jek for these 2)
self.zm_custom_disable_elixir = array(
);
// allow talisman by category
// common
// self.zm_custom_talisman_lvl1 = true;
// rare
// self.zm_custom_talisman_lvl2 = true;
// legendary
// self.zm_custom_talisman_lvl3 = true;
// epic
// self.zm_custom_talisman_lvl4 = true;
// ultra
// self.zm_custom_talisman_lvl5 = true;
// allow talismans
//self.zm_custom_zmtalismanactive = false;
// disable talisman per type
// options : "boxguaranteeboxonly", "boxguaranteelmg", "coagulant", "extraclaymore", "extrafrag", "extraminiturret", "extramolotov",
// "extrasemtex", "impatient", "perkmodsingle", "perkpermanent1", "perkpermanent2", "perkpermanent3", "perkpermanent4",
// "perkreducecost1", "perkreducecost2", "perkreducecost3", "perkreducecost4", "perkstart1", "perkstart2", "perkstart3",
// "perkstart4", "shielddurabilitylegendary", "shielddurabilityrare", "shieldprice", "specialstartlvl2", "specialstartlvl3",
// "specialxprate", "startweaponar", "startweaponlmg", "startweaponsmg", "reducepapcost", "permanentheroweaparmor", "extraselfrevive"
self.zm_custom_disable_talisman = array(
);
// allow perks
//self.zm_custom_zmperkactive = false;
// disable perk per type
// options : "armorvest", "fastreload", "quickrevive", "widowswine", "staminup", "additionalprimaryweapon", "electriccherry",
// "deadshot", "cooldown", "dying_wish", "phdflopper", "stronghold", "extraammo", "awareness", "shield", "mystery",
// "etherealrazor", "zombshell", "wolf_protector", "death_dash"
self.zm_custom_disable_perk = array(
);
// disable entities from spawning
// options : "miniboss", "heavy", "dog", "enhanced"
self.zm_custom_disable_entities = array(
);
// headshots only
// self.zm_custom_headshots_only = false;
// max powerups drop per round
self.zm_max_drop_per_round = 4;
// regen delay for the player
// options: "fast", "normal", "long"
// self.zm_custom_health_regendelay = "normal";
// regen rate for the player
// options: "instant", "fast", "normal", "slow", "none"
// self.zm_custom_health_regenrate = "normal";
// health when killing a zombies
// in the custom mutation menu, the values are 0, 10, 25 or 50
// self.zm_custom_health_onkill = 0;
// draning the health of the player
// options: "none", "slow" (every 6s), "fast" (every 3s), "hardcore" (every 1s)
// self.zm_custom_health_drain = 0;
}