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Makefile
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#******************************************************************************#
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: atlekbai <atlekbai@student.unit.ua> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2018/11/17 20:37:26 by atlekbai #+# #+# #
# Updated: 2018/11/17 20:37:26 by atlekbai ### ########.fr #
# #
#******************************************************************************#
NAME = dragonlk
SRC_DIR = ./src/
INC_DIR = ./inc/
INC_ECS = ./inc/ECS
INC_COM = ./inc/Components
OBJ_DIR = ./obj/
OBJ_ECS = ./obj/ECS
OBJ_COM = ./obj/Components
FLAGS = -std=c++14 -O3
SRC = main.cpp\
AssetsManager.cpp\
MyFramework.cpp\
Sprite.cpp\
Vector2D.cpp\
Game.cpp\
Map.cpp\
ECS/Entity.cpp\
ECS/Manager.cpp\
Components/TransformComponent.cpp\
Components/SpriteComponent.cpp\
Components/TileComponent.cpp\
Components/KeyboardController.cpp\
Components/MouseController.cpp\
Components/EnemySpawnComponent.cpp\
Components/FollowMouseComponent.cpp
OBJ = $(addprefix $(OBJ_DIR), $(SRC:.cpp=.o))
INC = -I $(INC_DIR) -I $(INC_ECS) -I $(INC_COM)
INCLUDES = -I./frameworks/SDL2.framework/Versions/A/Headers \
-I./frameworks/SDL2_image.framework/Versions/A/Headers \
-I./frameworks/SDL2_ttf.framework/Versions/A/Headers \
-F./frameworks
FRAMEWORKS = -F./frameworks \
-rpath ./frameworks \
-framework SDL2 -framework SDL2_image -framework SDL2_ttf
all: $(NAME)
$(NAME): $(OBJ)
@clang++ $(FLAGS) $(OBJ) -o $(NAME) $(INC) $(FRAMEWORKS) $(INCLUDES)
@echo " \033[1;92mDone!\033[0m"
$(OBJ): | $(OBJ_DIR)
$(OBJ_DIR):
@echo "\033[0;92mCompiling sources\033[0m"
@mkdir $(OBJ_DIR) $(OBJ_ECS) $(OBJ_COM)
$(OBJ_DIR)%.o: $(SRC_DIR)%.cpp
@clang++ -c $< -o $@ $(FLAGS) $(INC) $(INCLUDES)
@echo "\033[42m \033[0m\c"
clean:
@rm -rf $(OBJ_DIR)
fclean: clean
@rm -f $(NAME)
@echo "\033[1;91mFCleaned\033[0m"
re: fclean all