Replies: 2 comments 1 reply
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thanks and Yes, that's why I went to the badge UI number to identify the nodes you want to save info of. There can be multiple of the same node and therefore the last one added would be the winner, always. This node has no idea what information is relevant to you and bade ID is the only way to work with that I can think of. |
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Thanks, I don't think you need to include the entire prompt/workflow in the SaveImageExtended JSON file. We already have that ability using the ComfyUI native file format, and in the metadata of rendered image. But it would be very helpful to store specific keys in the SaveImageExtended sidecar JSON file. I am a graphics professional and very much a stickler for proper asset management. All of the data I want to keep easily accessible is getting too long to be practical for a filename. If the SaveImageExtended sidecar JSON file could store arbitrary keys, that would be fantastic. Ideally it would be a "sidecar file keys" field, totally separate from the filename keys field. I have a kind of complicated system of manually creating delimiter characters. I don't use the built-in delimiter because it's too ... limiting. If the sidecar file just grabbed all of the keys from the filename key field, it would be very messy. Thanks again |
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Hi,
Thanks for maintaining and continuing development on this super useful node!
I would love to be able to grab any widget value and plug it into the .JSON job data file, just as we can with filename and folder keys.
The major issue currently is that save_image_extended job data doesn't record the unet_name from the Load Diffusion Model node. So, the .JSON file does not record the most critical information about the image, the diffusion model name, e.g. Flux.
Thankfully, I can use the badge ID functionality to plug the model name into the filename, but the .JSON job data needs this, too.
Thanks again
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