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Position.cpp
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279 lines (210 loc) · 6.41 KB
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#include "Position.hpp"
Position::Position() {
for (auto& row : position) {
for (auto& element : row) {
element = 0;
}
}
win = 1;
loss = 1;
displaySquares = new int[0];
displaySquaresCount = 0;
}
Position::Position(int array[], int win, int loss) { // array has 9 elements.
int iterator = -1;
for (auto& row : position) {
for (auto& element : row) {
element = array[++iterator];
}
}
this -> win = win;
this -> loss = loss;
displaySquares = new int[0];
displaySquaresCount = 0;
}
void Position::print() const { // Subject to change once X and O are added.
cout << endl;
cout << " " << toXO(position[0][0]) << " | " << toXO(position[0][1]) << " | " << toXO(position[0][2]);
cout << endl;
cout << "---+---+---" << endl;
cout << " " << toXO(position[1][0]) << " | " << toXO(position[1][1]) << " | " << toXO(position[1][2]);
cout << endl;
cout << "---+---+---" << endl;
cout << " " << toXO(position[2][0]) << " | " << toXO(position[2][1]) << " | " << toXO(position[2][2]);
cout << endl << endl;
}
Position Position::rotate() const { // Make private later.
int newArray[9];
newArray[0] = position[2][0];
newArray[1] = position[1][0];
newArray[2] = position[0][0];
newArray[3] = position[2][1];
newArray[4] = position[1][1];
newArray[5] = position[0][1];
newArray[6] = position[2][2];
newArray[7] = position[1][2];
newArray[8] = position[0][2];
Position output(newArray);
return output;
}
Position Position::reflect() const { // Make private later.
int newArray[9];
newArray[0] = position[0][2];
newArray[1] = position[0][1];
newArray[2] = position[0][0];
newArray[3] = position[1][2];
newArray[4] = position[1][1];
newArray[5] = position[1][0];
newArray[6] = position[2][2];
newArray[7] = position[2][1];
newArray[8] = position[2][0];
Position output(newArray);
return output;
}
bool Position::equals(int arr1[3][3], int arr2[3][3]) const{
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (arr1[i][j] != arr2[i][j]) {
return false;
}
}
}
return true;
}
bool Position::operator==(Position &other) {
if(equals(position, other.position)) {
return true;
}
if(equals(position, other.rotate().position)) {
return true;
}
if(equals(position, other.rotate().rotate().position)) {
return true;
}
if(equals(position, other.rotate().rotate().rotate().position)) {
return true;
}
if(equals(position, other.reflect().position)) {
return true;
}
if(equals(position, other.reflect().rotate().position)) {
return true;
}
if(equals(position, other.reflect().rotate().rotate().position)) {
return true;
}
if(equals(position, other.reflect().rotate().rotate().rotate().position)) {
return true;
}
return false;
}
int Position::getWin() const {
return win;
}
void Position::augmentWin() {
++win;
}
char Position::toXO (int num) const {
if (num == 1) {
return 'X';
} else if (num == 2) {
return 'O';
} else {
return ' ';
}
}
string Position::insertionString() const {
string output = "";
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
output += to_string(position[i][j]);
output += " ";
}
}
output += to_string(win);
output += " ";
output += to_string(loss);
return output;
}
bool Position::isWinning() const {
if (position[0][0] == position[0][1] && position [0][1] == position[0][2] && position[0][0] != 0) {
return true;
}
if (position[1][0] == position[1][1] && position [1][1] == position[1][2] && position[1][0] != 0) {
return true;
}
if (position[2][0] == position[2][1] && position [2][1] == position[2][2] && position[2][0] != 0) {
return true;
}
if (position[0][0] == position[1][0] && position [1][0] == position[2][0] && position[0][0] != 0) {
return true;
}
if (position[0][1] == position[1][1] && position [1][1] == position[2][1] && position[0][1] != 0) {
return true;
}
if (position[0][2] == position[1][2] && position [1][2] == position[2][2] && position[0][2] != 0) {
return true;
}
if (position[0][0] == position[1][1] && position [1][1] == position[2][2] && position[0][0] != 0) {
return true;
}
if (position[0][2] == position[1][1] && position [1][1] == position[2][0] && position[0][2] != 0) {
return true;
}
return false;
}
Position Position::fillSquare(int square, int value) { // square is a digit 1 - 9.
int array[9];
int iterator = -1;
for (auto& row : position) {
for (auto& element : row) {
array[++iterator] = element;
}
}
Position output(array, win);
output.position[(square - 1) / 3][(square - 1) % 3] = value;
return output;
}
bool Position::isEmpty(int square) const {
return position[(square - 1) / 3][(square - 1) % 3] != 1 && position[(square - 1) / 3][(square - 1) % 3] != 2;
}
bool Position::isDraw() const {
if (isWinning()) {
return false;
}
for (int i = 0; i < 9; i++) {
if (isEmpty(i + 1)) {
return false;
}
}
return true;
}
void Position::addToDisplaySquares(int square) {
int *displaySquaresCopy = new int[++displaySquaresCount];
for (int i = 0; i < displaySquaresCount - 1; i++) {
displaySquaresCopy[i] = displaySquares[i];
}
displaySquaresCopy[displaySquaresCount - 1] = square;
delete [] displaySquares;
displaySquares = displaySquaresCopy;
}
void Position::setWin(int win) {
this -> win = win;
}
int Position::getRandDisplaySquare() const {
srand(static_cast<unsigned>(time(NULL)));
int random = rand() % displaySquaresCount;
return displaySquares[random];
}
void Position::augmentLoss() {
++loss;
}
int Position::getLoss() const {
return loss;
}
void Position::setLoss(int loss) {
this -> loss = loss;
}
double Position::getRatio() const {
return (static_cast<double>(win)) / (win + loss);
}