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Animator cloning will not copy frames/length #13

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RobAndersson opened this issue Mar 6, 2012 · 0 comments
Open

Animator cloning will not copy frames/length #13

RobAndersson opened this issue Mar 6, 2012 · 0 comments

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@RobAndersson
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When cloning an animation it will have length 0, because the clone method won't copy the number of frames in the animation.

A simple "anim._totalFrames = _totalFrames;" in the clone() function would do it, unless I'm missing something. It seems very obvious, so I'm wondering if this is by design?

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