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When cloning an animation it will have length 0, because the clone method won't copy the number of frames in the animation.
A simple "anim._totalFrames = _totalFrames;" in the clone() function would do it, unless I'm missing something. It seems very obvious, so I'm wondering if this is by design?
The text was updated successfully, but these errors were encountered:
When cloning an animation it will have length 0, because the clone method won't copy the number of frames in the animation.
A simple "anim._totalFrames = _totalFrames;" in the clone() function would do it, unless I'm missing something. It seems very obvious, so I'm wondering if this is by design?
The text was updated successfully, but these errors were encountered: