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open blank lib, create sphere geometry, create mesh
create new material on the mesh, create new lightpicker on material, create new directional light of lightpicker
in shading sub-panel of material, select gradientdiffusemethod from diffuse dropdown
Expected result
Gradient diffuse method is applied to the mesh with the default texture
actual result
Gradient diffuse method casues mateiral to disappear
further investigation
going into the gradient diffuse method properties and selecting a different texture causes the material to reappear. Re-selecting the default texture causes the material to disappear again, suggesting the problem is with the default texture not being correctly applied to the gradientdiffusemethod
The text was updated successfully, but these errors were encountered:
Steps to reproduce
Expected result
Gradient diffuse method is applied to the mesh with the default texture
actual result
Gradient diffuse method casues mateiral to disappear
further investigation
going into the gradient diffuse method properties and selecting a different texture causes the material to reappear. Re-selecting the default texture causes the material to disappear again, suggesting the problem is with the default texture not being correctly applied to the gradientdiffusemethod
The text was updated successfully, but these errors were encountered: