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Generic visible icon on scene Objects list #220

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Fragilem17 opened this issue Jul 23, 2013 · 2 comments
Open

Generic visible icon on scene Objects list #220

Fragilem17 opened this issue Jul 23, 2013 · 2 comments

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@Fragilem17
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just like in Photoshop you can turn a layers visibility on and of, i would love to see this feature implemented.

@rob-bateman
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We've already had some discussion around this, and were at one point considering an 'in situ' view for a mesh in a scenegraph tree, that ghosted out surrounding objects to just let you view the object or container targeted. This would look and operate similar to Flash pro's way of viewing movieclips in situ by double clicking them in the scene.

The ghosting didn't make it into the 1.0 build but the double-click drilldown has. however, we wanted to get more feedback on how this was working for users before proceeding any further, as at present it can be a little confusing to double click in on a container, and then jump out of that container completely by selecting a different container or mesh in the scene library tree. A visibility toggle in the library tree would work just as well, but at present we're not so sure whether users want to be able to do this for all objects individually, or if they simply just want to be able to easily jump to view any object in the scenegraph in isolation. Considerations such as what happens to the shadows, lighting etc are also up for discussion

@Fragilem17
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In my case i'm working on something where i just want to hide the canopy to
see whats inside of it. In situ view would only partly solve the issue.
Some child of the container in which i want to view might still obscure the
view (like a boundingbox or something)
Good point on the 'what happens to the shadow, lighting etc'

In 3ds max you have a layers panel where you define your own layers and
attach objects to them (not directly connected to the hierarchical scene
objects), the layers can then be made invisible. Maybe the same kind of
setup would be something that works inside awayBuilder to (as opposed to
just having visible checkboxes in the scene objects list)

On Tue, Jul 23, 2013 at 3:16 PM, Rob Bateman notifications@github.comwrote:

We've already had some discussion around this, and were at one point
considering an 'in situ' view for a mesh in a scenegraph tree, that ghosted
out surrounding objects to just let you view the object or container
targeted. This would look and operate similar to Flash pro's way of viewing
movieclips in situ by double clicking them in the scene.

The ghosting didn't make it into the 1.0 build but the double-click
drilldown has. however, we wanted to get more feedback on how this was
working for users before proceeding any further, as at present it can be a
little confusing to double click in on a container, and then jump out of
that container completely by selecting a different container or mesh in the
scene library tree. A visibility toggle in the library tree would work just
as well, but at present we're not so sure whether users want to be able to
do this for all objects individually, or if they simply just want to be
able to easily jump to view any object in the scenegraph in isolation.
Considerations such as what happens to the shadows, lighting etc are also
up for discussion


Reply to this email directly or view it on GitHubhttps://github.com//issues/220#issuecomment-21412763
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