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Generic visible icon on scene Objects list #220
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We've already had some discussion around this, and were at one point considering an 'in situ' view for a mesh in a scenegraph tree, that ghosted out surrounding objects to just let you view the object or container targeted. This would look and operate similar to Flash pro's way of viewing movieclips in situ by double clicking them in the scene. The ghosting didn't make it into the 1.0 build but the double-click drilldown has. however, we wanted to get more feedback on how this was working for users before proceeding any further, as at present it can be a little confusing to double click in on a container, and then jump out of that container completely by selecting a different container or mesh in the scene library tree. A visibility toggle in the library tree would work just as well, but at present we're not so sure whether users want to be able to do this for all objects individually, or if they simply just want to be able to easily jump to view any object in the scenegraph in isolation. Considerations such as what happens to the shadows, lighting etc are also up for discussion |
In my case i'm working on something where i just want to hide the canopy to In 3ds max you have a layers panel where you define your own layers and On Tue, Jul 23, 2013 at 3:16 PM, Rob Bateman notifications@github.comwrote:
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just like in Photoshop you can turn a layers visibility on and of, i would love to see this feature implemented.
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