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Error #3615 #223

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62316e opened this issue Aug 8, 2013 · 7 comments
Open

Error #3615 #223

62316e opened this issue Aug 8, 2013 · 7 comments

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@62316e
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62316e commented Aug 8, 2013

Everywhere. Not possible to use for 10 minutes without crash.
Version 1.0.0 GOLD!!!

@keyemkey
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keyemkey commented Aug 8, 2013

Error #3516 is not flash runtime error. Please specify exactly what are you doing and error number, and we will fix it asap.

@62316e
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62316e commented Aug 8, 2013

First of all.. i have model with 100 textures... but in differenty directory.
When i import the model i wlll need to close 100 "Asset not found" messages.

When i add LightMapMethod it throws #3615 error

@62316e
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62316e commented Aug 9, 2013

Any results?

@62316e
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62316e commented Aug 9, 2013

To reproduce the issue there should not be lights on the scene.

@80prozent
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Hi
yes, i think we should gather all the "Asset not found" messages, so one do not have to close all the indivdual messages.
About the LightMapmethod:
we should test if the material has any lights (lightpicker) assigned, and if no lights are found on the material, we should open a message ("LightMapMethod cannot be used on materials that have no lights assigned").

@62316e
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62316e commented Aug 11, 2013

It would be nice to have console window instead of message boxes. Mb is kinda win 3.1 practice which should be removed from each self-respecting app.

Sent from my gmail

On 11 ñåðï. 2013, at 16:17, Robin Lockhart notifications@github.com wrote:

Hi
yes, i think we should gather all the "Asset not found" messages, so one do not have to close all the indivdual messages.
About the LightMapmethod:
we should test if the material has any lights (lightpicker) assigned, and if no lights are found on the material, we should open a message ("LightMapMethod cannot be used on materials that have no lights assigned").


Reply to this email directly or view it on GitHub.

@62316e
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62316e commented Sep 6, 2013

Any progress on this issues?

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