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Simple Command Line User Interface

General

Init

This needs to be called before any other thing is done!

void initSclui();

TextBox Filters

Those are some pre-made filters for the textbox component

TextBox Filter Is Text

bool TextBoxFilterIsText(int c);

TextBox Filter Is Number

bool TextBoxFilterIsNumber(int c);

TextBox Filter Allow All

bool TextBoxFilterAllowAll(int c);

Do Quit

Gracefully quit the programm

void doQuit();

get Max X

Returns the number of columns of the current console window

int getMaxX();

get Max Y

Returns the number of rows of the current console window

int getMaxY();

Items

Public Fields

void (*onDraw)(); //event, when drawn
void (*onDestruct)(); //event, when destroyed
std::string name = (""); //name of the element
int x,y,color, colorFocus; //x- and y-position, color and focus color
bool visible = true; //visibility

Interactable Items

Public Fields

bool enabled = true; //if the item should be interactable
T value; // T being the value type of the item, stores the value

Button

Constructor
Button(std::string_view  name,int x, int y,int color, int colorFocus);
On Button Press

onButtonPress is an event, which is fired, when the button is pressed. -> Can be NULL.

void(*onButtonPress)();

TextBox

Constructor

CheckBox

Constructor
TextBox(std::string_view  name,int x, int y,int color, int colorFocus,int maxLength, bool(*filter)(int), char splitter);
On Check Change

onCheckChange is an event, which is fired, when the value of the checkbox is changed. -> Can be NULL.

void(*onCheckBoxChange)();

Not Interactable Items

Text

Constructor
Text(std::string_view  name,int x, int y,int color);

Screen