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TODO.md

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  • Rename function names
  • Detect flipped triangles
  • inline?
  • unordered_set when finding closest element
  • (NAH) move semantics from uniform grid to elements:
    • AMass::GetClosestPoints2()
    • CollissionGrid::PrecomputeGraphIndices_ThreadTask(int startIdx, int endIdx)
  • Data-oriented design --> flat arrays (https://gamesfromwithin.com/data-oriented-design)
  • Polygon precalculation http://alienryderflex.com/polygon/
  • Near and far collision checks

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