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control.py
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#!/usr/bin/env python
from __future__ import print_function
# ==============================================================================
# -- find carla module ---------------------------------------------------------
# ==============================================================================
import glob
import os
import sys
try:
sys.path.append(glob.glob('**/carla-*%d.%d-%s.egg' % (
sys.version_info.major,
sys.version_info.minor,
'win-amd64' if os.name == 'nt' else 'linux-x86_64'))[0])
except IndexError:
pass
# ==============================================================================
# -- imports -------------------------------------------------------------------
# ==============================================================================
import logging
try:
import carla
except ImportError:
raise RuntimeError('cannot import carla, make sure carla 0.9.1 is installed')
try:
import pygame
except ImportError:
raise RuntimeError('cannot import pygame, make sure pygame package is installed')
try:
import numpy as np
except ImportError:
raise RuntimeError('cannot import numpy, make sure numpy package is installed')
from utility import util
from environment.worlds.world import World
from environment.controllers.keyboard import KeyboardControl
from environment.displays.hud import HUD
# ==============================================================================
# -- Scenario ---------------------------------------------------------------
# ==============================================================================
def main(args):
pygame.init()
pygame.font.init()
world = None
try:
client = carla.Client(args.host, args.port)
client.set_timeout(2.0)
display = pygame.display.set_mode(
(args.width, args.height),
pygame.HWSURFACE | pygame.DOUBLEBUF)
hud = HUD(args.width, args.height)
world = World(client.get_world(), hud)
controller = KeyboardControl(world, args.autopilot)
clock = pygame.time.Clock()
while True:
clock.tick_busy_loop(60)
if controller.parse_events(world, clock):
return
world.tick(clock)
world.render(display)
pygame.display.flip()
finally:
if world is not None:
world.destroy()
pygame.quit()
# ==============================================================================
# -- Argument Parsing --------------------------------------------------------------------
# ==============================================================================
def parse_args():
args = util.parse_args()
args.width, args.height = [int(x) for x in args.res.split('x')]
log_level = logging.DEBUG if args.debug else logging.INFO
logging.basicConfig(format='%(levelname)s: %(message)s', level=log_level)
logging.info('listening to server %s:%s', args.host, args.port)
try:
main(args)
except KeyboardInterrupt:
print('\nCancelled by user. Bye!')
except Exception as error:
logging.exception(error)
if __name__ == '__main__':
parse_args()