diff --git a/src/The-Basics/Unpaking/UEViewer.md b/src/The-Basics/Unpaking/UEViewer.md index 50eea62..3f0c545 100644 --- a/src/The-Basics/Unpaking/UEViewer.md +++ b/src/The-Basics/Unpaking/UEViewer.md @@ -1,16 +1,27 @@ # UEViewer/umodel -**Note that UModel has many more features than just exporting, e.g showing related assets and toggling certain views - press H to see these** +**Note that UModel has many more features than just exporting, e.g showing related assets and toggling certain views - press H to see these extra functions** - Install [umodel](https://www.gildor.org/en/projects/umodel) by Gildor + - Launch the program and you should be greeted with the startup screen ![](umodel-Startup.png) + - If you extracted the raw assets using [QuickBMS](QuickBMS.md) or [UnrealPak](UnrealPak.md) then set the folder to the output folder you used using the `...` button and proceed + - If not then set the folder to your Paks folder and proceed + - You should now have access to your game's file system + - **If you got an AES key prompt click [here](AES-Keys.md)** ![](umodel-Browse.png) + - Open a package by double clicking it -- The first time you should get a pop-up asking for the version of the package - enter the version of unreal engine your game uses + +- The first time you should get a pop-up asking for the version of the package + +- Enter the version of unreal engine your game uses ![](umodel-Popup.png) + - Find something you want to replace or modify - *start with something simple (I'll be using a texture)* + - Use ctrl + x or the tools tab to export and it will export to the directory selected \ No newline at end of file