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mballs.go
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/*
Networked behaviour:
Each node that doesn't have a ball regularly multicasts its ID, saying "I want a ball"
A node with a ball decides to send it to one other node.
Picks from the set it has heard from recently.
Node with ball multicasts "I am sending to X"
*/
package main
import (
"bytes"
gc "code.google.com/p/goncurses"
"encoding/gob"
"flag"
"fmt"
"log"
"math/rand"
"net"
"os"
"sort"
"time"
)
var (
ipv4Addr = &net.UDPAddr{
IP: net.ParseIP("224.1.2.3"),
Port: 7777,
}
)
const (
msgWantBall = iota
msgSendBall
msgTakeBall
)
func listen(iface *net.Interface) (*net.UDPConn, error) {
conn, err := net.ListenMulticastUDP("udp", iface, ipv4Addr)
if err != nil {
log.Fatal("multicast create:", err)
}
return conn, err
}
const ball_height = 4
const ball_width = 12
const gravity = 1200 // delta-v per second
const updates_per_sec = 20
var ball_ascii = []string{
` .-----.`,
` |:: /\__/\`,
`~|__( ^ .^ )`,
` "" ""`,
}
type Object interface {
Cleanup()
Draw(*gc.Window)
Update(x int, y int, offedge func(obj Object))
SetX(x int)
SpeedX() int
Height() int
NewWindow()
}
type Ball struct {
w *gc.Window
Y, X int
Sy, Sx int
C int
}
func newBallWindow(y, x int, c int) *gc.Window {
w, err := gc.NewWindow(ball_height, ball_width, y, x)
if err != nil {
log.Fatal("newBall:", err)
}
w.ColorOn(int16(c))
w.AttrOn(gc.A_BOLD)
for i := 0; i < len(ball_ascii); i++ {
w.MovePrint(i, 0, ball_ascii[i])
}
return w
}
func newBall(y, x int, sx int) *Ball {
c := rand.Intn(3) + 1
w := newBallWindow(y, x, c)
return &Ball{w, y * 100, x * 100, 0, sx, c}
}
func (b *Ball) NewWindow() {
b.w = newBallWindow(b.Y, b.X, b.C)
}
func (s *Ball) SetX(x int) { s.X = x }
func (s *Ball) KickX(dx int) { s.Sx = dx }
func (s *Ball) SpeedX() int { return s.Sx }
func (s *Ball) Height() int { return s.Y }
func (s *Ball) Cleanup() { s.w.Delete() }
func (s *Ball) Draw(w *gc.Window) { w.Overlay(s.w) }
func (s *Ball) Update(my, mx int, offedge func(obj Object)) {
// Speed is positive when moving up the screen
s.Y += s.Sy / updates_per_sec
s.X += int(s.Sx) * 100 / updates_per_sec
// Bounce off either side
if s.Y < 0 {
s.Y = -s.Y
s.Sy = -s.Sy
} else if s.Y > my*100 {
s.Y = my * 100
s.Sy = -s.Sy
}
if s.X < 0 {
offedge(s)
s.X = 0
s.Sx = -s.Sx
} else if (s.X + ball_width*100) > mx*100 {
offedge(s)
s.X = (mx - ball_width) * 100
s.Sx = -s.Sx
}
s.Sy -= int(gravity / updates_per_sec)
s.w.MoveWindow(my-ball_height-s.Y/100, s.X/100)
}
type PeerInfo struct {
ID byte
Name string
}
type Peer struct {
info PeerInfo
addr net.Addr
lastHeard time.Time
}
var allPeers map[byte]*Peer = make(map[byte]*Peer)
// PeerSlice attaches the methods of Interface to []*Peer, sorting in increasing order of id.
type PeerSlice []*Peer
func (p PeerSlice) Len() int { return len(p) }
func (p PeerSlice) Less(i, j int) bool { return p[i].info.ID < p[j].info.ID }
func (p PeerSlice) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
//---
type Peers struct {
w *gc.Window
}
func newPeers(y, x int) *Peers {
w, err := gc.NewWindow(6, 20, y, x)
if err != nil {
log.Fatal("newPeers:", err)
}
return &Peers{w}
}
func (p *Peers) NewWindow() {
// not implemented
}
func (p *Peers) SetX(x int) {}
func (p *Peers) SpeedX() int { return 0 }
func (p *Peers) Height() int { return ball_height }
func (p *Peers) Cleanup() { p.w.Delete() }
func (p *Peers) Draw(w *gc.Window) {
w.MovePrintln(0, 0, "Members: ", len(allPeers))
var peers PeerSlice
for _, peer := range allPeers {
peers = append(peers, peer)
}
sort.Sort(peers)
for i, peer := range peers {
w.MovePrintln(i+1, 0, peer.addr, peer.info.Name)
}
w.Overlay(p.w)
}
func (p *Peers) Update(my, mx int, offedge func(obj Object)) {
// no-op
}
//---
var objects = make([]Object, 0, 16)
func updateObjects(my, mx int, offedge func(obj Object)) {
for _, ob := range objects {
ob.Update(my, mx, offedge)
}
}
func drawObjects(s *gc.Window) {
for _, ob := range objects {
ob.Draw(s)
}
}
func EnsureInterface(ifaceName string, wait int) (iface *net.Interface, err error) {
if iface, err = findInterface(ifaceName); err == nil || wait == 0 {
return
}
for ; err != nil && wait > 0; wait -= 1 {
time.Sleep(1 * time.Second)
iface, err = findInterface(ifaceName)
}
return
}
func findInterface(ifaceName string) (iface *net.Interface, err error) {
if iface, err = net.InterfaceByName(ifaceName); err != nil {
return iface, fmt.Errorf("Unable to find interface %s", ifaceName)
}
if 0 == (net.FlagUp & iface.Flags) {
return iface, fmt.Errorf("Interface %s is not up", ifaceName)
}
return
}
func main() {
var (
ifaceName string
err error
)
flag.StringVar(&ifaceName, "iface", "", "name of interface for multicasting")
flag.Parse()
var iface *net.Interface = nil
if ifaceName != "" {
iface, err = EnsureInterface(ifaceName, 10)
if err != nil {
log.Fatal(err)
}
}
var stdscr *gc.Window
stdscr, err = gc.Init()
if err != nil {
log.Println("Init:", err)
}
defer gc.End()
gc.StartColor()
gc.Cursor(0)
gc.Echo(false)
gc.InitPair(1, gc.C_WHITE, gc.C_BLACK)
gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK)
gc.InitPair(3, gc.C_RED, gc.C_BLACK)
lines, cols := stdscr.MaxYX()
slowTicker := time.NewTicker(time.Second)
frameTicker := time.NewTicker(time.Second / updates_per_sec)
input := make(chan gc.Char)
go func() {
for {
input <- gc.Char(stdscr.GetChar())
}
}()
rand.Seed(time.Now().Unix())
myID := byte(rand.Intn(256))
conn, _ := listen(iface)
ball_incoming := make(chan Object)
ball_wanted := make(chan *Peer)
go func() {
const UDPbufSize = 1024
m := make([]byte, UDPbufSize)
for {
n, addr, err := conn.ReadFrom(m)
if err != nil {
log.Fatal("multicast read:", err)
}
if n > 0 {
reader := bytes.NewReader(m[1:])
decoder := gob.NewDecoder(reader)
switch m[0] {
case msgWantBall:
var info PeerInfo
decoder.Decode(&info)
if info.ID != myID {
ball_wanted <- &Peer{info, addr, time.Now()}
}
case msgSendBall:
var ball Ball
var id byte
decoder.Decode(&id)
if id == myID {
decoder.Decode(&ball)
ball_incoming <- &ball
}
case msgTakeBall:
}
}
}
}()
sendconn, err := net.ListenUDP("udp4", &net.UDPAddr{IP: net.IPv4zero, Port: 0})
if err != nil {
log.Fatal("send socket create:", err)
}
pp := newPeers(0, 0)
objects = append(objects, pp)
sendWant := func() {
buf := new(bytes.Buffer)
enc := gob.NewEncoder(buf)
hostname, _ := os.Hostname()
enc.Encode(PeerInfo{myID, hostname})
sendconn.WriteTo(append([]byte{msgWantBall}, buf.Bytes()...), ipv4Addr)
}
sendBallTo := func(ball Object, dest byte) {
buf := new(bytes.Buffer)
enc := gob.NewEncoder(buf)
enc.Encode(dest)
enc.Encode(ball)
sendconn.WriteTo(append([]byte{msgSendBall}, buf.Bytes()...), ipv4Addr)
for i, o := range objects {
if o == ball {
objects = append(objects[:i], objects[i+1:]...)
break
}
}
ball.Cleanup()
}
addBall := func() {
ball := newBall(lines/2, cols/2, 0)
objects = append(objects, ball)
}
receiveBall := func(ball Object) {
x := 0
if ball.SpeedX() < 0 {
x = (cols - ball_width) * 100
}
ball.SetX(x)
ball.NewWindow()
objects = append(objects, ball)
}
loop:
for {
stdscr.Erase()
drawObjects(stdscr)
stdscr.Refresh()
select {
case <-slowTicker.C:
sendWant()
for key, peer := range allPeers {
if peer.lastHeard.Add(time.Second).Before(time.Now()) {
delete(allPeers, key)
}
if len(allPeers) == 0 {
for _, obj := range objects {
if ball, ok := obj.(*Ball); ok {
ball.KickX(0)
}
}
}
}
case <-frameTicker.C:
y, x := stdscr.MaxYX()
updateObjects(y, x, func(obj Object) {
if len(allPeers) != 0 {
// pick a peer at random
c := rand.Intn(len(allPeers))
for _, p := range allPeers {
if c == 0 {
sendBallTo(obj, p.info.ID)
break
}
c--
}
}
})
drawObjects(stdscr)
case peer := <-ball_wanted:
allPeers[peer.info.ID] = peer
for _, obj := range objects {
if ball, ok := obj.(*Ball); ok {
if ball.SpeedX() == 0 {
speed := 10
if peer.info.ID < myID {
speed = -10
}
ball.KickX(speed)
break
}
}
}
case ball := <-ball_incoming:
receiveBall(ball)
case ch := <-input:
switch ch {
case 'b':
addBall()
case 'r':
stdscr.Refresh()
case 'x':
stdscr.Clear()
case 'q':
break loop
}
}
}
}