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## Introduction
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blim is an experimental view transform I've been working on for a few months, intended to produce relatively saturated, bright, and contrasty colors out of the box, while avoiding clipping and unwanted hue skews. blim is by no means production-ready, nor is it based on physically accurate phenomena (no film emulation).
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blim is an experimental view transform I've been working on for a few months, intended to produce relatively saturated, bright, and contrasty colors out of the box, while avoiding clipping and unwanted hue skews. blim is by no means production-ready, nor is it based on physically accurate phenomena (no film emulation for example).
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## Eye Candy
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Here are a few comparisons between the native sRGB display format (OETF only, clipped between 0 and 1) and blim.
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This section is yet to be authored.
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## Scripts
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