Skip to content

Latest commit

 

History

History

v4.3

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 

Beesness v4.3

Beesness is a game for 3-5 players that simulates a capitalist market economy.

A beesness is a business for bees.

Not your usual bees. In this game, bees have learned how to do business from us humans: they can trade flowers for honey and honey for more bees, and even extort honey from other beesnesses.

You play the director of one beesness. You compete against other players over flowers (resources) and honey (money).

To win, your beesness must end the game with more honey than any other beesness.

Your beesness operates in the garden of Commons. If flowers run out, at any point during the game, everybody loses immediately! To avoid this tragedy, you can trigger a referendum to replant flowers.

Will you manage to maximise your honey profits while avoiding drone strikes and a collective beesaster?

How to beegin setup

  1. Make 3 stacks of 6 beesness cards 1, one stack for each bee type. That will be the bee market.

    Each player takes 1 worker from the workers stack.

  2. Stack all the honey 2 in two piles. That will be the bank.

    Each player starts with 6 honey and will be able invest some (or all) of it in bees, before the game begins.

  3. The garden of Commons 3 grows at the centre of the table. Plant 6 flower tokens for each player.

  4. Keep the rest of the flowers aside in the unplanted flowers pile 4.

  5. The calendar card 5 helps you keep track of the rounds. Place it next to the bank. Put a marker over the first round.

  6. Put the flowers market price chart 6 next to the calendar.

You are now ready to play!

How to beehave gameplay

Let's start with some basic definitions: rounds, phases, turns...

A Beesness game lasts between 8 and 10 rounds, depending on the number of players.

There are 3 phases for each round:

  1. Bees market, when all players can beed in an auction to hire bees (one bee at a time).
  2. Your turn, when you use your bees to execute your beesness plan (one player at a time).
  3. Flowers market, when all players try to sell their flowers (simultaneously).

Decide who is going to be the starting player. Each player rolls the die, and whoever rolls the highest number will start.

You will rotate the starting player. If you started this round, the player to your left will start the next.

Play goes clockwise around the table. ⏰

Phase 1 - Bees market

If you have enough honey and want to expand your beesness, you can hire one or more bees during this phase.

  • You may hire one bee at a time.
  • The starting player takes the one bee she wants and declares I want this {bee type} for {starting price}.
    • If nobody else wants it, then she can go ahead and hire it.
    • Otherwise an auction for that bee starts: players interested in that bee have to offer at least 1 honey more than the last offer.
  • To hire a bee, pay its price in honey to the bank and then add the card to your beesness.
  • Once the bee is sold, the market moves on to the next bee, with the player to the left of the starting player getting to choose the bee s/he wants and potentially starting another auction.
  • This continues clockwise until nobody wants to hire any more bees.

You can sell your bees back to the bank at 1/3 of their initial price.

You can also trade bees with other players: see if anyone is interested in your bees and negotiate a price.

Phase 2 - Your turn

Use your cards to execute your beesness plan (2a). If flowers are running low, you can also trigger a beesaster referendum (2b) to replant the garden.

(2a) Execute your beesness plan!

Every beesness card has a skill. Use as many of your cards as you like.

For example: you have 2 workers, 1 drone and 1 queen. You could pick 2 flowers (1 flower each) with your 2 workers, then try and steal some honey from another beesness with your drone, and put some of the loot in your savings with the queen.

(2b) Trigger a beesaster referendum!

Remember, should the flowers run out at any point during the game, then everybody would lose immediately. Game over!

To avoid this beesaster (and to prevent other players from killing the game by taking the last flower) you can call a vote to replenish the garden during your turn.

Are you willing to discard one of your bees in exchange for 2 new flowers?

Reveal your choice at the same time as everyone else using your hand: closed fist 👊 means you are unwilling to discard bees (voting No), thumb up 👍 means you are voting Yes.

You get 1 vote for each of your bees. For example, if you have a total of 5 bees, you get 5 votes.

  • If there's a majority of Yes votes then each player will discard one of their beesness cards and add 2 new flowers to the garden. For example, in a 4-player game you would add 8 new flowers to the garden.
  • Otherwise, no flowers are replanted this turn.

Phase 3 - Flowers market

When all players have executed their beesness plans, the bank opens the stalk exchange and you have 1 minute to trade your flowers for honey. Then you will move to the next round.

Trade flowers on the stalk exchange!

You have 1 minute to decide how many of your flowers to put on the stalk exchange. Everybody does this at the same time.

You could get between no honey and a lot of honey for each flower you trade. Their price will depend on how many flowers are traded on the stalk exchange by all players. The more flowers, the less they are worth (a.k.a. supply&demand).

Put the flowers you want to trade (from none to all) in your hand. Without revealing them, place your closed fist at the centre of the table. When everyone is ready, open your hands to show how many flowers you are trading.

Check the price chart to determine the price of one flower.

You get paid in honey, from the bank, for the flowers you are trading.

For example: if you are trading 2 flowers and their individual price is 9 honey, you get 18 honey from the bank.

Your flowers are now sold. Put them back onto the unplanted flowers pile.

Move the marker to the next space on the calendar to keep track of the rounds.

Meet the bees

Type Price Action Discard or keep?
Worker

1 honey Pick 1 flower from the garden. Discard
Drone

3 honey Roll the die and then steal as much honey as the die says from another beesness. Discard
Queen

9 honey Roll the die and then save as much honey as the die says up to a maximum of 9 honey. This means that drones won't be able to steal that honey. Place the saved honey on top of your Queen card. Keep

How to win

At the end of the last round, the player with the most honey wins!

How not to lose

If flowers run out, at any point during the game, everybody loses immediately.

To avoid this beesaster (and to prevent other players from killing the game by taking the last flower) you can call a vote to replenish the garden during your turn.

Are you willing to discard one of your bees in exchange for 2 new flowers?

You get 1 vote for each of your bees. For example, if you have a total of 5 bees, you get 5 votes.

  • If there's a majority of Yes votes then each player will discard one of their beesness cards and add 2 new flowers to the garden. For example, in a 4-player game you would add 8 new flowers to the garden.
  • Otherwise, no flowers are replanted this turn.

Sticky situations FAQs

  1. Do my bees count at the end of the game?

    No. It's just the honey you have (that is, your profits) and not the overall valuation of your beesness.

  2. Can I make alliances with other players?

    Sure, why not? The terms of your trade agreements are up to you.

  3. What if I use my drone(s) against a beesness that has not enough honey?

    You can only get as much honey as they have available (you cannot steal the honey saved onto queens).

  4. Can I use a drone and then hire more bees with the loot?

    Not during the same turn. You'll have to wait the next bees market to invest your loot into new bees.

  5. Can I lend honey to other players?

    Yas. As long as you trust them to pay their debt back...

  6. I'm in a rush, can we play a shorter game?

    Yep. You can play a game of 3 rounds (3 players), 4 rounds (4 players) or 5 rounds (5 players). Same rules as the longer games, except that you start with 3 flowers per player instead of 6.

License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License