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awful_renderer.cpp
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awful_renderer.cpp
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#include "awful_renderer.h"
#define RNDR_THREAD_ERROR ((DWORD) - 1)
Renderer::Renderer()
{
memset(&(this->config), 0, sizeof(RNDR_CONFIG_DATA_T));
this->config.inbuff_len = 512;
this->RENDER_BUFF = NULL;
this->state = RNDR_STATUS_INVALID;
this->pCallBack = NULL;
this->out_file = NULL;
this->RndrThread = 0;
this->ullCurrentFramePos = 0;
this->ullSongFrameLength = 0;
this->hMutex = CreateMutex(NULL, FALSE, NULL);
}
Renderer::~Renderer()
{
if (this->RENDER_BUFF != NULL)
{
free(this->RENDER_BUFF);
}
}
void Renderer::AcquireSema()
{
WaitForSingleObject(this->hMutex,INFINITE);
}
void Renderer::ReleaseSema()
{
ReleaseMutex(this->hMutex);
}
/* API to configure renderer parameters */
RNDR_ERROR_T Renderer::SetConfig(const RNDR_CONFIG_DATA_T* p_config_data)
{
RNDR_ERROR_T ret_val = RNDR_NO_ERROR;
if (NULL != p_config_data)
{
if ((this->state == RNDR_STATUS_INVALID) || (this->state == RNDR_STATUS_READY))
{
if (p_config_data->inbuff_len != this->config.inbuff_len)
{
if (this->RENDER_BUFF != NULL)
{
free(this->RENDER_BUFF);
this->RENDER_BUFF =
(float*) malloc(
p_config_data->inbuff_len * sizeof(float) * 2);
if (this->RENDER_BUFF == NULL)
{
ret_val = RNDR_ERROR_MEM_ALLOC_FAIL;
}
}
}
memcpy(&(this->config), p_config_data, sizeof(RNDR_CONFIG_DATA_T));
}
else
{
ret_val = RNDR_ERROR_API_MISUSE;
}
}
else
{
ret_val = RNDR_ERROR_INVALID_PARAMS;
}
return (ret_val);
}
/* API to get current renderer parameters config */
RNDR_ERROR_T Renderer::GetConfig(const RNDR_CONFIG_DATA_T** pp_config_data)
{
RNDR_ERROR_T ret_val = RNDR_NO_ERROR;
if (NULL != pp_config_data)
{
*pp_config_data = &(this->config);
}
else
{
ret_val = RNDR_ERROR_INVALID_PARAMS;
}
return (ret_val);
}
RNDR_ERROR_T Renderer::GetCurrentPos(long & ullCurrentFramePos)
{
ullCurrentFramePos = this->ullCurrentFramePos;
return RNDR_NO_ERROR;
}
RNDR_ERROR_T Renderer::SetAudioLength(long ullAudioLength)
{
this->ullSongFrameLength = ullAudioLength;
return RNDR_NO_ERROR;
}
RNDR_ERROR_T Renderer::GetAudioLength(long & ullAudioLength)
{
ullAudioLength = this->ullSongFrameLength;
return RNDR_NO_ERROR;
}
/* as result: renderer will prepare internal variables, open a file stream and create a rendering thread */
RNDR_ERROR_T Renderer::Open()
{
RNDR_ERROR_T ret_val = RNDR_NO_ERROR;
SF_INFO sfinfo = {0};
double vorbis_quality = 0.0;
sfinfo.channels = 2;
sfinfo.samplerate = (int)fSampleRate;
sfinfo.seekable = 0;
/* Lets define format */
switch(this->config.format)
{
case RNDR_FORMAT_WAVE:
sfinfo.format = SF_FORMAT_WAV;
break;
case RNDR_FORMAT_OGG:
sfinfo.format = (SF_FORMAT_OGG | SF_FORMAT_VORBIS);
break;
case RNDR_FORMAT_FLAC:
sfinfo.format = SF_FORMAT_FLAC;
break;
case RNDR_FORMAT_MP3:
break;
default:
break;
}
switch (this->config.quality)
{
case RNDR_QUALITY_8BIT:
if( ((sfinfo.format & 0x0FFF0000) == SF_FORMAT_WAV) ||
((sfinfo.format & 0x0FFF0000) == SF_FORMAT_RAW) )
{
sfinfo.format |= SF_FORMAT_PCM_U8;
}
else if ((sfinfo.format & 0x0FFF0000) == SF_FORMAT_FLAC)
{
sfinfo.format |= SF_FORMAT_PCM_S8;
}
break;
case RNDR_QUALITY_16BIT:
sfinfo.format |= SF_FORMAT_PCM_16;
break;
case RNDR_QUALITY_24BIT:
sfinfo.format |= SF_FORMAT_PCM_24;
break;
case RNDR_QUALITY_32BIT:
sfinfo.format |= SF_FORMAT_PCM_32;
break;
case RNDR_QUALITY_FLOAT:
sfinfo.format |= SF_FORMAT_FLOAT;
break;
case RNDR_QUALITY_VORBIS_POOR:
vorbis_quality = 0.1;
break;
case RNDR_QUALITY_VORBIS_GOOD:
vorbis_quality = 0.3;
break;
case RNDR_QUALITY_VORBIS_BEST:
vorbis_quality = 0.6;
break;
case RNDR_QUALITY_VORBIS_BRILIANT:
vorbis_quality = 1.0;
break;
case RNDR_QUALITY_VORBIS_0:
vorbis_quality = 0.0;
break;
case RNDR_QUALITY_VORBIS_1:
vorbis_quality = 0.1;
break;
case RNDR_QUALITY_VORBIS_2:
vorbis_quality = 0.2;
break;
case RNDR_QUALITY_VORBIS_3:
vorbis_quality = 0.3;
break;
case RNDR_QUALITY_VORBIS_4:
vorbis_quality = 0.4;
break;
case RNDR_QUALITY_VORBIS_5:
vorbis_quality = 0.5;
break;
case RNDR_QUALITY_VORBIS_6:
vorbis_quality = 0.6;
break;
case RNDR_QUALITY_VORBIS_7:
vorbis_quality = 0.7;
break;
case RNDR_QUALITY_VORBIS_8:
vorbis_quality = 0.8;
break;
case RNDR_QUALITY_VORBIS_9:
vorbis_quality = 0.9;
break;
case RNDR_QUALITY_VORBIS_10:
vorbis_quality = 1.0;
break;
default:
break;
}
if (this->RENDER_BUFF != NULL)
{
free(this->RENDER_BUFF);
}
this->RENDER_BUFF = (float*)malloc(this->config.inbuff_len * sizeof(float) * 2);
if (this->RENDER_BUFF == NULL)
{
ret_val = RNDR_ERROR_MEM_ALLOC_FAIL;
}
if (ret_val == RNDR_NO_ERROR)
{
this->out_file = sf_open(this->config.file_name, SFM_WRITE, &sfinfo);
if (this->out_file != 0)
{
if (sfinfo.format & SF_FORMAT_WAV)
{
sf_command(this->out_file, SFC_SET_NORM_FLOAT, NULL, SF_TRUE);
sf_command(this->out_file, SFC_SET_ADD_PEAK_CHUNK, NULL, SF_TRUE);
sf_command(this->out_file, SFC_SET_UPDATE_HEADER_AUTO, NULL, SF_TRUE);
}
else if (sfinfo.format & SF_FORMAT_OGG)
{
sf_command(this->out_file, SFC_SET_VBR_ENCODING_QUALITY,
&(vorbis_quality), sizeof(double));
}
/* Lets create the thread */
this->RndrThread = CreateThread(NULL, //No security settings
0, // default stack size
(LPTHREAD_START_ROUTINE)&(this->RNDR_ThreadProc),
(void*)this,
CREATE_SUSPENDED,
NULL);
if (NULL != this->RndrThread)
{
this->state = RNDR_STATUS_READY;
}
else
{
ret_val = RNDR_ERROR_INTERNAL_FAIL;
/* Close file handle */
sf_close(this->out_file);
this->out_file = NULL;
}
}
else
{
ret_val = RNDR_ERROR_OPEN_FILE_FAILED;
}
}
return (ret_val);
}
/* renderer will start a rendering thread requesting client's callback function for every portion of samples */
RNDR_ERROR_T Renderer::Start(RndrCallback* p_callback_func)
{
RNDR_ERROR_T ret_val = RNDR_NO_ERROR;
if (NULL != p_callback_func)
{
if ((0 == this->RndrThread) || (this->state != RNDR_STATUS_READY))
{
ret_val = RNDR_ERROR_API_MISUSE;
}
else
{
this->pCallBack = p_callback_func;
this->ullCurrentFramePos = 0;
this->state = RNDR_STATUS_DATA_PROCESSING;
if (RNDR_THREAD_ERROR == ResumeThread(this->RndrThread))
{
ret_val = RNDR_ERROR_INTERNAL_FAIL;
this->state = RNDR_STATUS_INVALID;
}
}
}
else
{
ret_val = RNDR_ERROR_INVALID_PARAMS;
}
return (ret_val);
}
// pause a rendering thread for a while.
RNDR_ERROR_T Renderer::Pause()
{
RNDR_ERROR_T ret_val = RNDR_NO_ERROR;
if ( (0 == this->RndrThread) ||
(this->state == RNDR_STATUS_READY) ||
(this->state == RNDR_STATUS_INVALID) )
{
ret_val = RNDR_ERROR_API_MISUSE;
}
else
{
if (RNDR_THREAD_ERROR != SuspendThread(this->RndrThread))
{
this->state = RNDR_STATUS_READY;
}
else
{
ret_val = RNDR_ERROR_INTERNAL_FAIL;
}
}
return (ret_val);
}
RNDR_ERROR_T Renderer::Resume()
{
RNDR_ERROR_T ret_val = RNDR_NO_ERROR;
if (this->state != RNDR_STATUS_PAUSED)
{
ret_val = RNDR_ERROR_API_MISUSE;
}
else if (RNDR_THREAD_ERROR == ResumeThread(this->RndrThread))
{
ret_val = RNDR_ERROR_INTERNAL_FAIL;
this->state = RNDR_STATUS_INVALID;
}
else
{
this->state = RNDR_STATUS_DATA_PROCESSING;
}
return (ret_val);
}
RNDR_STATUS_T Renderer::GetState()
{
return this->state;
}
/* stop rendering thread. Calling of Start() again will start a rendering from the beginning*/
RNDR_ERROR_T Renderer::Stop()
{
RNDR_ERROR_T ret_val = RNDR_NO_ERROR;
if ( (0 == this->RndrThread) ||
(this->state == RNDR_STATUS_READY) ||
(this->state == RNDR_STATUS_INVALID) )
{
ret_val = RNDR_ERROR_API_MISUSE;
}
else
{
this->state = RNDR_STATUS_THREAD_STOPPING;
}
return (ret_val);
}
/* Stop and close rendering thread, close file stream */
RNDR_ERROR_T Renderer::Close()
{
RNDR_ERROR_T ret_val = RNDR_NO_ERROR;
if (0 == this->RndrThread)
{
ret_val = RNDR_ERROR_API_MISUSE;
}
else
{
/* Critical place start */
this->AcquireSema();
if (TRUE == CloseHandle(this->RndrThread))
{
this->state = RNDR_STATUS_INVALID;
}
else
{
ret_val = RNDR_ERROR_INTERNAL_FAIL;
}
this->RndrThread = 0;
if (this->out_file != 0)
{
sf_close(this->out_file);
}
this->out_file = 0;
/* Critical place end */
this->ReleaseSema();
}
return (ret_val);
}
DWORD Renderer::RNDR_ThreadProc(LPVOID lpParam)
{
DWORD ret_val = 0;
Renderer* pThis = (Renderer*) lpParam;
RNDR_StreamCode ret_code = RNDR_Abort;
RndrCallback* pCallBack = pThis->pCallBack;
//length of the buffer should be no greater than total frames count
unsigned long uiBufLength = min(pThis->config.inbuff_len, unsigned long(pThis->ullSongFrameLength - pThis->ullCurrentFramePos));
unsigned int counter = 0;
if (NULL != pCallBack)
{
while ((RNDR_STATUS_DATA_PROCESSING == pThis->state) &&
(pThis->ullCurrentFramePos < pThis->ullSongFrameLength + 50) &&
(RNDR_Continue == pCallBack(pThis->RENDER_BUFF, uiBufLength)))
{
/* Critical section start */
pThis->AcquireSema();
//ret_code = pCallBack(RENDER_BUFF, (sizeof(RENDER_BUFF)/sizeof(float)) / pThis->config.num_channels);
sf_write_float(pThis->out_file, pThis->RENDER_BUFF, pThis->config.inbuff_len *2);
++counter;
pThis->ullCurrentFramePos += uiBufLength;
uiBufLength = min(uiBufLength, unsigned long(pThis->ullSongFrameLength - pThis->ullCurrentFramePos + 50));
if (counter > 300)
{
sf_write_sync(pThis->out_file);
counter = 0;
}
/* Critical section end */
pThis->ReleaseSema();
}
// ExitThread(0);
// pThis->RndrThread = 0;
if ((counter < 300) && (counter > 0))
{
sf_write_sync(pThis->out_file);
}
pThis->AcquireSema();
pThis->state = RNDR_STATUS_READY;
pThis->ReleaseSema();
}
//ret_val = STILL_ACTIVE;
return ret_val;
}