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Real device deployment? #33
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@tobi512 sorry for not getting to this earlier. :( Anyway, bwoken is able to deploy to a real device. With v1, it follows this workflow:
With v2 (currently in beta), the workflow is the same, except instead of setting an environment variable, you pass the As far as getting it to run the first time, I'm not sure what's causing the issue. I think you might have to install the app via Xcode first? |
So we're having the same issue as @tobi512 listed. Bwoken will build, install, run, and test on the simulator without issue. We can't seem to get it to work on the device without having Xcode install the app first. Is this the intended behavior? |
I would /intend/ for it to just work... this might be a bug with Apple, though. |
This is the same behavior we are observing. Our experience is as follows:
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Yeah, for the time being we get around this in our Jenkins CI by having it make Xcode run our unit test job first, which will properly deploy to devices, and then it executes Bwoken can run and validate that same build. |
Ohhhhh! We'll try that monday. That's a great idea. |
Hi there,
i'm currently setting up a test environment for our app using bwoken as testrunner on jenkins and so far, everything is working fine if the tests run on simulator.
However, i recently tried to run the tests on a real device and somehow, thing didn't work out as expected:
Is bwoken supposed to deploy the app onto a connected device and start testing afterwards, just like it does on the simulator?
In my case, this does not seem to work. (if it is supposed to)
Tested with iPad 1 (seems like it does NOT work with iOS 5?!) and iPad mini (testing only started if the app was already installed, but the tests kept failing as no buttons could be tapped).
Thanks in advance!
Cheers, Tobias
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