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transform-feedback-particle-system

An example of how to calculate and render particles on the GPU with OpenGL 3.2 and transform feedback. This is one of many ways implementing a GPU based particle system. Transform feedback enables us to read output variables of the vertex shader. Other (more elegant) solutions include the use of compute shader or OpenCL.

Animation of particle system

Note: This code is messy and contains a lot of dependencies listed in the base project at https://github.com/bestimmaa/CGFramework.

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A minimalistic GPU based particle system using Transform Feedback in OpenGL

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