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Describe the solution you'd like
I would like the following functionality for the crosshair:
Describe alternatives you've considered
Have the ability to only show the geometry for the points closest to the crosshair
I tried the following, but it did not quite work as expected:
[RelayCommand]
private void HoveredPointsChanged(HoverCommandArgs args)
{
if (args.OldPoints is not null)
{
foreach (var oldPoint in args.OldPoints)
{
if (oldPoint.Context.Visual is CircleGeometry circle)
{
circle.Width = 0;
}
}
}
if (args.NewPoints is not null)
{
foreach (var newPoint in args.NewPoints)
{
if (newPoint.Context.Visual is CircleGeometry circle)
{
circle.Width = 10;
}
}
}
}
Additional context
Does such functionality already exist? If not, can this be added?
The text was updated successfully, but these errors were encountered:
Describe the solution you'd like
I would like the following functionality for the crosshair:
Describe alternatives you've considered
Have the ability to only show the geometry for the points closest to the crosshair
I tried the following, but it did not quite work as expected:
Additional context
Does such functionality already exist? If not, can this be added?
The text was updated successfully, but these errors were encountered: