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A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Description
Context
Bevy 0.13.2Ubuntu 22.04.4- Resolution
3840x1600
2024-05-26T11:06:44.685619Z INFO log: Guessed window scale factor: 1
2024-05-26T11:06:44.720176Z WARN log: InstanceFlags::VALIDATION requested, but unable to find layer: VK_LAYER_KHRONOS_validation
2024-05-26T11:06:44.728709Z INFO log: Debug utils not enabled: debug_utils_user_data not passed to Instance::from_raw
2024-05-26T11:06:44.740176Z INFO log: Using X11 platform
2024-05-26T11:06:44.811299Z WARN log: Detected skylake derivative running on mesa i915. Clears to srgb textures will use manual shader clears.
2024-05-26T11:06:44.811326Z INFO log: Adapter Vulkan AdapterInfo { name: "NVIDIA GeForce RTX 3080 Laptop GPU", vendor: 4318, device: 9372, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "545.29.06", backend: Vulkan }
2024-05-26T11:06:44.811348Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3080 Laptop GPU", vendor: 4318, device: 9372, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "545.29.06", backend: Vulkan }
What you did
I spawned a UI node that acts as a root for its child nodes. It's attached to the bottom of the screen and full screen width.
cmd
.spawn((
Name::new("Portrait dialog root"),
DialogUiRoot,
TargetCamera(camera),
NodeBundle {
// centers the content
style: Style {
width: Val::Vw(100.0),
bottom: Val::Px(0.0),
position_type: PositionType::Absolute,
flex_direction: FlexDirection::RowReverse,
..default()
},
..default()
},
))What went wrong
When I spawn this node for the first time it has about one in five chance that it would have an incorrect transform x calculated (making it invisible.)
Here's what the transform value is when it loads incorrectly:

Here's what the value is when it loads correctly.
Also, I can fix an incorrect spawn by changing the position from absolute to relative and back to absolute again in the egui, after which the value is corrected:

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A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong