the render layers: they are broken #16867
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Milestone
Bevy version
0.15
What you did
What went wrong
We expect to see both birds on Camera A and only one bird on Camera B, which is drawn as an ImageNode to display the RenderTarget contents.
Instead we see... a random combination of birds on both cameras. ?!?
Example code is here: https://github.com/dead-money/bevy_render_layers_broken
Every few seconds the example despawns everything and recreates the scene. You'll see arbitrary results.
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