Bevy Panics when trying to load a single mesh from gltf file containing armature #16929
Labels
A-glTF
Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Bevy version
0.15 (happened on 0.14 too)
Relevant system information
os: "Linux 22.04 Ubuntu"
kernel: "6.8.0-49-generic"
cpu: "Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz"
core_count: "4"
memory: "15.5 GiB"
AdapterInfo { name: "NVIDIA GeForce GTX 1050", vendor: 4318, device: 7309, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "535.183.01", backend: Vulkan}
What you did
Tried to use specific mesh/primitive from Gltf file, that also contains armature inside
What went wrong
Received wgpu error:
Additional information
Minimal reproduction app (you can comment and uncomment parts to test)
It contains 2 assets: They contain same mesh and material but one of the files also contains armature. File without armature loads correctly inside bevy, but the one with armature loads only as a scene. I dont like using scenes much, so I tried extracting mesh and material manually but it causes game to crash
Similar to #10810.
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