From 1b6c0c9d74a2a8f4b32964bdd406352dc102317c Mon Sep 17 00:00:00 2001
From: blat-blatnik
+ +
-**PEEK** Peek at 1 card from your hand in secret. +Special abilities are printed in red writting on the cards that have them. The abilities are as follows: -**SPY** Peek at 1 card from any opponent's hand in secret. +| | | +|:----------------:|:----------- | +| **Peek** | Peek at 1 card from your hand in secret. | +| **Spy** | Peek at 1 card from any opponent's hand in secret. | +| **Swap** | Swap one of your cards with one of your opponent's cards. The player can also choose to skip this ability. | +| **Spy and Swap** | Peek at 1 card from your hand, and 1 card from any opponent's hand, both in secret. Then, swap the peeked cards. The player may also choose to skip the swap part of this ability. | -**SWAP** Swap one of your cards with one of your opponent's cards. The player can also choose to skip this ability. +## Limitations -**SPY \& SWAP** Peek at 1 card from your hand, and 1 card from any opponent's hand, both in secret. Then, swap the peeked cards. The player may also choose to skip the swap part of this ability. +- AI players are not in the game so it can only be played in multi-player mode, with players taking turns sitting at the computer. The reason we decided against making some simple AI is that there would be no way to properly communicate to the player what the AI did during it's turn since there are no animations in the game right now. All turns would be instant and it would be extremely disorganizing playing against an AI that could insert cards into parts of your deck without you even knowing. We would need to add a card animation system first before adding in an AI. +- Even though any player is technically supposed to be able to drop any other players card, even when it isn't their turn - we couldn't figure out any way that that could be implemented and this seems to be a limitation with using only 1 computer for the input of 2+ players. If during player 1's turn, player 2 decides to take the computer and drop one of player 1's cards, there is no way we can distinguish this from the situation where player 1 drops one of his own cards. +- Even though Cabo is originally designed for 2-4 players, support 2 player, 1v1 mode due to time constraints.