diff --git a/README.md b/README.md index 6e0b013faf59..cbca1f5c97d1 100644 --- a/README.md +++ b/README.md @@ -1,35 +1,33 @@ -# Godot Engine +# Blazium Engine
- +
## 2D and 3D cross-platform game engine -**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform +**[Blazium Engine](https://blazium.app) is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.** It provides a -comprehensive set of [common tools](https://godotengine.org/features), so that +comprehensive set of [common tools](), so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as -Web-based platforms and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html). +Web-based platforms and [consoles](https://docs.blazium.app/tutorials/platform/consoles.html). ## Free, open source and community-driven -Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license). +Blazium is completely free and open source under the very permissive [MIT license](https://mit-license.org). No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their -expectations. It is supported by the [Godot Foundation](https://godot.foundation/) -not-for-profit. +expectations. Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac), Godot had been developed by [Juan Linietsky](https://github.com/reduz) and -[Ariel Manzur](https://github.com/punto-) (both still maintaining the project) -for several years as an in-house engine, used to publish several work-for-hire -titles. +[Ariel Manzur](https://github.com/punto-) for several years as an in-house engine, used to publish several work-for-hire +titles. in October 2024, the project was forked due to community dissatisfaction with project direction and politics being expressed by official Godot accounts. ![Screenshot of a 3D scene in the Godot Engine editor](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg) @@ -37,40 +35,40 @@ titles. ### Binary downloads -Official binaries for the Godot editor and the export templates can be found -[on the Godot website](https://godotengine.org/download). +Official binaries for the Blazium editor and the export templates can be found +[on the Blazium website]() when available. ### Compiling from source -[See the official docs](https://docs.godotengine.org/en/latest/contributing/development/compiling) +[See the official docs](https://docs.blazium.app/contributing/development/compiling) for compilation instructions for every supported platform. ## Community and contributing -Godot is not only an engine but an ever-growing community of users and engine -developers. The main community channels are listed [on the homepage](https://godotengine.org/community). +Blazium is not only an engine but an ever-growing community of users and engine +developers. The main community channels are listed [on the homepage](). The best way to get in touch with the core engine developers is to join the -[Godot Contributors Chat](https://chat.godotengine.org). +[Official Discord Server](https://chat.blazium.app). To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md). This document also includes guidelines for reporting bugs. ## Documentation and demos -The official documentation is hosted on [Read the Docs](https://docs.godotengine.org). -It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs). +The official documentation is hosted on [Read the Docs](https://docs.blazium.app). +It is maintained by the Blazium community in its own [GitHub repository](https://github.com/blazium-engine/blazium-docs). -The [class reference](https://docs.godotengine.org/en/latest/classes/) -is also accessible from the Godot editor. +The [class reference](https://docs.blazium.app/classes/index.html) +is also accessible from the Blazium editor. -We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects) -as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot). +We also maintain official demos in their own [GitHub repository]() +as well as a list of [awesome Blazium community resources](). There are also a number of other -[learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html) +[learning resources](https://docs.blazium.app/community/tutorials.html) provided by the community, such as text and video tutorials, demos, etc. -Consult the [community channels](https://godotengine.org/community) +Consult the [community channels](https://docs.blazium.app/community/channels.html) for more information. [![Code Triagers Badge](https://www.codetriage.com/blazium-engine/blazium/badges/users.svg)](https://www.codetriage.com/blazium-engine/blazium)