From d0b3847c68187f60d06df99bd3da4695c00fc0b2 Mon Sep 17 00:00:00 2001 From: Andreas G <13819164+agaertner@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:45:03 +0200 Subject: [PATCH] fix: always update _volume --- Blish HUD/GameServices/GameIntegration/AudioIntegration.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Blish HUD/GameServices/GameIntegration/AudioIntegration.cs b/Blish HUD/GameServices/GameIntegration/AudioIntegration.cs index ac25fa99..839d5357 100644 --- a/Blish HUD/GameServices/GameIntegration/AudioIntegration.cs +++ b/Blish HUD/GameServices/GameIntegration/AudioIntegration.cs @@ -54,9 +54,9 @@ public float Volume { get => _volume ??= GetVolume(); private set { if (Math.Abs(_volume.GetValueOrDefault() - value) > 0.0001f) { - _volume = value; VolumeChanged?.Invoke(this, new ValueEventArgs(value)); } + _volume = value; } }