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QuadShaderSource.hs
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{-# LANGUAGE QuasiQuotes #-}
module QuadShaderSource ( vsSrcBasic
, fsSrcBasic
, fsColOnlySrcBasic
) where
import qualified Data.Text as T
import qualified Data.Text.Encoding as TE
import qualified Data.ByteString as B
import QQPlainText
-- Shader source for basic vertex and fragment shaders
vsSrcBasic, fsSrcBasic, fsColOnlySrcBasic :: B.ByteString
vsSrcBasic = TE.encodeUtf8 . T.pack $
[plaintext| #version 330 core
uniform mat4 in_mvp;
in vec3 in_pos;
in vec4 in_col;
in vec2 in_uv;
out vec4 fs_col;
out vec2 fs_uv;
void main()
{
gl_Position = in_mvp * vec4(in_pos, 1.0);
fs_col = in_col;
fs_uv = in_uv;
}
|]
fsSrcBasic = TE.encodeUtf8 . T.pack $
[plaintext| #version 330 core
in vec4 fs_col;
in vec2 fs_uv;
uniform sampler2D tex;
out vec4 frag_color;
void main()
{
frag_color = fs_col * texture(tex, fs_uv);
}
|]
fsColOnlySrcBasic = TE.encodeUtf8 . T.pack $
[plaintext| #version 330 core
in vec4 fs_col;
out vec4 frag_color;
void main()
{
frag_color = fs_col;
}
|]