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Copy pathPokemon.h
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Pokemon.h
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#include <string>
#include "Move.h"
using namespace std;
class Pokemon {
protected:
string species;
string nickName;
string mainType;
string secType;
int hp;
int attack;
int defense;
int specialAttack;
int specialDefense;
int speed;
public:
Move moveOne;
Move moveTwo;
Pokemon (string inSpecies,
string inNickName,
string inMainType,
string inSecType,
int inHp,
int inAttack,
int inDefense,
int inSpecialAttack,
int inSpecialDefense,
int inSpeed) {
species = inSpecies;
nickName = inNickName;
mainType = inMainType;
secType = inSecType;
hp = inHp;
attack = inAttack;
defense = inDefense;
specialAttack = inSpecialAttack;
specialDefense = inSpecialDefense;
speed = inSpeed;
moveOne.moveName = "Tackle",
moveOne.type = "Normal",
moveOne.category = "Physical",
moveOne.power = 40,
moveOne.accuracy = 100,
moveTwo.moveName = "Vine Whip",
moveTwo.type = "Grass",
moveTwo.category = "Physical",
moveTwo.power = 45,
moveTwo.accuracy = 100;
}
int useMoveOne(Pokemon target);
int useMoveTwo(Pokemon target);
string getSpecies();
string getNickName();
void setNickName(string input);
string getMainType();
string getSecType();
int getHp();
void setHp(int newHp);
int getAttack();
void setAttack(int newAttack);
int getDefense();
void setDefense(int newDefense);
int getSpecialAttack();
void setSpecialAttack(int newSpecialAttack);
int getSpecialDefense();
void setSpecialDefense(int newSpecialDefense);
int getSpeed();
void setSpeed(int newSpeed);
void setMoveOne(string newMoveName, string newType, string newCategory, int newPower, int newAccuracy);
void setMoveTwo(string newMoveName, string newType, string newCategory, int newPower, int newAccuracy);
};