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PlayerAudio.cs
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using Comfort.Common;
using EFT;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace ultramove
{
internal class PlayerAudio
{
public static PlayerAudio Instance;
private Transform player;
private Transform cam;
private AudioClip[] footstepClips;
private AudioClip[] shootClips;
private AudioClip[] shootClipsRail;
private AudioClip[] shootClipsShotgun;
private float walkCooldown = 0.33f;
private float nextStepTime;
private static readonly System.Random random = new System.Random();
AudioClip[] allClips;
BetterSource sourceSlide;
BetterSource sourceWalk;
BetterSource sourceWaterSkip;
Dictionary<string, BetterSource> loops = new Dictionary<string, BetterSource>();
public PlayerAudio(AssetBundle bundle)
{
player = Singleton<GameWorld>.Instance.MainPlayer.Transform.Original;
cam = Camera.main.transform;
allClips = bundle.LoadAllAssets<AudioClip>();
footstepClips = allClips
.Where(clip => clip.name.StartsWith("footstep_heavy"))
.OrderBy(clip => ExtractIndex(clip.name))
.ToArray();
shootClips = allClips
.Where(clip => clip.name.StartsWith("Shoot1c"))
.OrderBy(clip => ExtractIndex(clip.name))
.ToArray();
shootClipsRail = allClips
.Where(clip => clip.name.StartsWith("RailcannonFire"))
.OrderBy(clip => ExtractIndex(clip.name))
.ToArray();
shootClipsShotgun = allClips
.Where(clip => clip.name.StartsWith("Steampunk Weapons - Shotgun 2 - Shot"))
.OrderBy(clip => ExtractIndex(clip.name))
.ToArray();
}
public AudioClip GetClip(string clip)
{
return allClips.FirstOrDefault(c => c.name.StartsWith(clip));
}
public BetterSource GetSource()
{
return Singleton<BetterAudio>.Instance.GetSource(BetterAudio.AudioSourceGroupType.Character, true);
}
private int ExtractIndex(string clipName)
{
string numericPart = new string(clipName.SkipWhile(c => !char.IsDigit(c)).ToArray());
return int.TryParse(numericPart, out int result) ? result : int.MaxValue; // Return max if no index found
}
public void PlayWalk()
{
if (Time.time < nextStepTime) return;
if (sourceWalk == null)
{
sourceWalk = Singleton<BetterAudio>.Instance.GetSource(BetterAudio.AudioSourceGroupType.Collisions, true);
sourceWalk.SetBaseVolume(0.5f);
sourceWalk.Loop = false;
}
sourceWalk.Position = player.position;
AudioClip clip = footstepClips[random.Next(footstepClips.Length)];
sourceWalk.SetPitch(UnityEngine.Random.Range(0.8f, 1.2f));
sourceWalk.Play(clip, null, 1f, 0.5f, false, true);
nextStepTime = Time.time + walkCooldown;
}
public void PlayShoot()
{
AudioClip clip = shootClips[random.Next(shootClips.Length)];
PlayInTarkov(clip, cam.position + cam.forward * 0.2f);
}
public void PlayShootRail()
{
AudioClip clip = shootClipsRail[random.Next(shootClipsRail.Length)];
PlayInTarkov(clip, cam.position + cam.forward * 0.2f);
}
public void PlayShootShotgun()
{
AudioClip clip = shootClipsShotgun[random.Next(shootClipsShotgun.Length)];
PlayInTarkov(clip, cam.position + cam.forward * 0.2f);
}
public void PlayAtPoint(string clip, Vector3 pos, float volume = 1f, float pitch = 1f)
{
var audioClip = allClips.FirstOrDefault(c => c.name.StartsWith(clip));
if (audioClip != null)
{
Singleton<BetterAudio>.Instance.PlayAtPoint(pos, audioClip, CameraClass.Instance.Distance(pos), BetterAudio.AudioSourceGroupType.Environment, 60);
}
else
Plugin.Log.LogError($"Could not find audio clip {clip}!");
}
public void Play(string clip, float volume = 1f)
{
Vector3 pos = cam.transform.position;
var audioClip = allClips.FirstOrDefault(c => c.name.StartsWith(clip));
if (audioClip != null)
PlayInTarkov(audioClip, pos, volume);
else
Plugin.Log.LogError($"Could not find audio clip {clip}!");
}
public void Loop(string clip, bool active, float volume = 1f)
{
Loop(clip, active, cam.transform.position);
}
public void Loop(string clip, bool active, Vector3 pos, float volume = 1f)
{
if (active)
{
BetterSource source;
if (!loops.ContainsKey(clip))
{
source = Singleton<BetterAudio>.Instance.GetSource(BetterAudio.AudioSourceGroupType.Collisions, true);
source.Loop = true;
source.Play(allClips.FirstOrDefault(c => c.name.StartsWith(clip)), null, 1f, 1f, false, false);
source.SetBaseVolume(volume);
loops[clip] = source;
}
else
source = loops[clip];
source.Position = pos;
}
else
{
if (loops.ContainsKey(clip))
{
loops[clip].Release();
loops.Remove(clip);
}
}
}
public void PlayWaterSkip(Vector3 pos)
{
if (sourceWaterSkip == null)
{
sourceWaterSkip = Singleton<BetterAudio>.Instance.GetSource(BetterAudio.AudioSourceGroupType.Collisions, true);
sourceWaterSkip.Loop = false;
}
sourceWaterSkip.Position = pos;
sourceWaterSkip.SetPitch(UnityEngine.Random.Range(0.9f, 1.1f));
sourceWaterSkip.Play(allClips.FirstOrDefault(c => c.name.StartsWith("WaterSmallSplash")), null, 1f, 1f, false, false);
}
void PlayInTarkov(AudioClip clip, Vector3 pos, float volume = 1f)
{
Singleton<BetterAudio>.Instance.PlayAtPoint(pos, clip, 0, BetterAudio.AudioSourceGroupType.Nonspatial, 50, volume, EOcclusionTest.None, null, false);
}
}
}