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Package for MacOS #57
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MacOS dependenciesSee also #52
GDAL
GeoDot
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Tell .dylib to look inside the addon/gdal/ pathThis seems to work only in a Mac app on first try.
This needs more testing |
Godot dylibs
Packages FrameworkNope. Godot has no packaged framework. There is no |
I can run without errors!?!?!
which is a good start point :-)
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With some python I can get the following list. Manual sorted of which
The files are recursively extracted using |
I realise this issue is not exactly about what I'm trying to solve here but as I'm closing for this week I add my python script to show my intent (WIP) Relocate files into
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Discussing #58 in chat not sure what must be done. Build
Check dylibs
Fix dependencies
Godot (works)
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.dylib to .a ?
gives (just changed strings)
Godot (FAIL)
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There should be no libRasterTileExtractor dependencyThe I suspect that it depends on the extractor Some more background info on thisThe change to
The Godot CPP bindings ( |
Is it possible to get the plugin running on MacOs? Currently when I try to load the demo it crashes the whole system and restarts. I'm on Godot 4.2 and MacOs Monterey 12.7.2 (Intel) |
Last time I checked the x86_64 build on Mac OS it worked, but I think that's about half a year ago. Is this the build you tried? https://github.com/boku-ilen/geodot-plugin/actions/runs/7384930437 |
Note: in several issues #51 #52 some comments we not related to those issues. These will be moved into this issue.
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