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To add a new regular action:
New class in actionList.js
End of town.js, this.createVars("New");
in view.js, createTownActions()
in actionList.js, translateClassNames(), add the translation
in actionList.js, in the parent progress class, finish(), towns[X].total<var>
get an svg
Add a new basic action:
New class in actionList.js
in view.js, createTownActions()
in actionList.js, translateClassNames(), add the translation
get an svg
Add a new progress bar action:
New class in actionList.js
End of town.js, this.createProgressVars("New");
in view.js, this.createTownAction(tempObj); this.createActionProgress(tempObj);
in actionList.js, translateClassNames(), add the translation
get an svg
add to save() and load()
Add a new multipart progress bar action:
New class in actionList.js
in actionList.js, translateClassNames(), add the translation
get an svg
add to save() and load()
in view.js, this.createTownAction(tempObj); this.createMultiPartPBar(tempObj); and updateMultiPartActions();
End of town.js, new vars
actions.js restart()
New Skill
New divs in index.html
add to skill list in saving.js
TODO:
show mana in previous run
show mana saved by skills
Adding actions group if same type
change isVisible for stats to use data instead
drag/drop actions
show mana/gold/resources gain per action in tooltip
actions fail if they don't do anything useful
import/export just action list
draggable action list size
change tab title when pause
graphics to show when to-check decreases
modifier for highest achieved
hard numbers for wander progress
custom input numbers for action list
hover -> focus
Tutoring - 50 combat, 50 magic, 100% city explored, str 20, dex 20, per 10, int 20, con 30, exp 150%
training soft caps per action - 1000x initial mana cost before 60% exp, trainings 80%.
Remove talent
everything has a 10 + (90 / (1 + completed/1000)) multiplier to initial mana cost
rebalance mana costs
rebalance soulstone effect (maybe)
remove clear list, import/export list there
breakpoint action
folder action
.75
large dungeon - like small dungeon, but uses team combat and gives 10 soulstones and items
craft armor - cost 2 hides, gives 20% self combat, faster w/ craftsmanship skill
apprentice - faster w/ rank, PBA
craftsmanship skill +
journeyman - faster w/ rank, PBA
craftsmanship skill ++
architect - faster w/ rank, PBA
craftsmanship skill +++
.76
Follow Flowers - PBA, more herbs
Clear thicket - PBA, more wild mana
talk to witch - PBA, slightly improve mage lessons, improve gather wild mana
learn dark magic - improves dark magic skill, costs reputation, req rep < 3
Dark Magic Skill -
Smash pots and wild mana 1% more reward per level.
.77
rework small/large dungeon
checkbox to short-circuit heal/fight/dungeon when complete with a part
.78
Perform ritual - req rep < 0, MPBA, gives perm +initial mana
initial mana to 100
smash pots max to 25, but give double mana
pick locks cost 100 less
half short quests, cost 600
half long quests, cost 1500
investigate double price, triple reward
buy supplies to 300 gold
heal req 1 rep
fight req 2 rep
trainStr to zone 3
trainDex/Spd to zone 2
wild mana higher initial, worse ratio, 25
Read Manuals - very hard PBA, improves train combat/magic
<hidden until dark magic> - Sacrifice - Costs 50 more soulstones each time, gives permanent +10% time modifier in zone 1, max 200%
.79
Performance & data management rework
town 2 - forest road
town 3 - guilds and stuff
adventurers guild
hire adventurer
large dungeon
identify items
join tournament
crafters guild
tan & cure - costs hide, gives leather
apprentice builder -
journeyman builder -
architect -
merchants guild
apprentice
start a business / hire employees
promote business
manage business
read books
Build Boat
Hire Crew
Inspire Crew
Set Sail