@@ -23,17 +23,18 @@ export default function genSolution(
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eoline : [ ] ,
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} ;
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- if ( event === "3x3" && scramble ) {
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- if ( layer === "yellow" ) {
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- solution . cross . push ( cubeSolver . solve ( ` ${ scramble } ` , "cross" ) ) ;
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- solution . cross . push ( cubeSolver . solve ( `y ${ scramble } ` , "cross" ) ) ;
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- solution . cross . push ( cubeSolver . solve ( `y y ${ scramble } ` , "cross" ) ) ;
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- solution . cross . push ( cubeSolver . solve ( `y' ${ scramble } ` , "cross" ) ) ;
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- solution . xcross . push ( cubeSolver . solve ( `${ scramble } ` , "xcross " ) ) ;
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- solution . xcross . push ( cubeSolver . solve ( `y ${ scramble } ` , "xcross" ) ) ;
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- solution . xcross . push ( cubeSolver . solve ( `y y ${ scramble } ` , "xcross" ) ) ;
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- solution . xcross . push ( cubeSolver . solve ( `y' ${ scramble } ` , "xcross" ) ) ;
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- }
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+ if ( event !== "3x3" ) return solution ;
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+
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+ if ( layer === "yellow" ) {
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+ solution . cross . push ( cubeSolver . solve ( `${ scramble } ` , "cross" ) ) ;
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+ solution . cross . push ( cubeSolver . solve ( `y ${ scramble } ` , "cross" ) ) ;
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+ solution . cross . push ( cubeSolver . solve ( `y y ${ scramble } ` , "cross" ) ) ;
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+ solution . cross . push ( cubeSolver . solve ( `y' ${ scramble } ` , "cross " ) ) ;
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+ solution . xcross . push ( cubeSolver . solve ( `${ scramble } ` , "xcross" ) ) ;
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+ solution . xcross . push ( cubeSolver . solve ( `y ${ scramble } ` , "xcross" ) ) ;
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+ solution . xcross . push ( cubeSolver . solve ( `y y ${ scramble } ` , "xcross" ) ) ;
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+ solution . xcross . push ( cubeSolver . solve ( `y' ${ scramble } ` , "xcross" ) ) ;
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}
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+
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return solution ;
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}
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