- San Francsico, CA
- https://brycejo.com/
- in/brycejoseph
Pinned Loading
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glRemix/glRemix
glRemix/glRemix PublicDX12 remastering platform that intercepts OpenGL 1.x calls to reconstruct scenes in real-time with ray tracing and modern lighting without modding or source access.
C++
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CUDA-Path-Tracer
CUDA-Path-Tracer PublicForked from CIS5650-Fall-2025/Project3-CUDA-Path-Tracer
GPU-accelerated Monte Carlo path tracer in CUDA, capable of bounding volume hierarchy traversal, path termination, and memory coalescing.
C++
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WebGPU-Forward-Plus-and-Clustered-Deferred-Renderer
WebGPU-Forward-Plus-and-Clustered-Deferred-Renderer PublicForked from CIS5650-Fall-2025/Project4-WebGPU-Forward-Plus-and-Clustered-Deferred
A real-time WebGPU renderer implementing Forward+ and Clustered Deferred lighting, capable of handling tens of thousands of dynamic lights using compute-based clustering and deferred shading passes.
TypeScript
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WebGPU-Gaussian-Splat-Renderer
WebGPU-Gaussian-Splat-Renderer PublicForked from CIS5650-Fall-2025/Project5-WebGPU-Gaussian-Splat-Viewer
A real-time 3D Gaussian splatting renderer reconstructing point-based scenes using spherical harmonics lighting, view-frustum culling, and depth sorting for semi-transparent blending.
TypeScript
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Dual-Pipeline-Vulkan-Engine
Dual-Pipeline-Vulkan-Engine PublicA dual-pipeline real-time renderer supporting both ray tracing and rasterization-based rendering made using Vulkan.
C++
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CUDA-Boids
CUDA-Boids PublicForked from CIS5650-Fall-2025/Project1-CUDA-Flocking
Parallelized flocking simulation in CUDA with uniform grid and coherent memory.
Cuda
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