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  1. glRemix/glRemix glRemix/glRemix Public

    DX12 remastering platform that intercepts OpenGL 1.x calls to reconstruct scenes in real-time with ray tracing and modern lighting without modding or source access.

    C++

  2. CUDA-Path-Tracer CUDA-Path-Tracer Public

    Forked from CIS5650-Fall-2025/Project3-CUDA-Path-Tracer

    GPU-accelerated Monte Carlo path tracer in CUDA, capable of bounding volume hierarchy traversal, path termination, and memory coalescing.

    C++

  3. WebGPU-Forward-Plus-and-Clustered-Deferred-Renderer WebGPU-Forward-Plus-and-Clustered-Deferred-Renderer Public

    Forked from CIS5650-Fall-2025/Project4-WebGPU-Forward-Plus-and-Clustered-Deferred

    A real-time WebGPU renderer implementing Forward+ and Clustered Deferred lighting, capable of handling tens of thousands of dynamic lights using compute-based clustering and deferred shading passes.

    TypeScript

  4. WebGPU-Gaussian-Splat-Renderer WebGPU-Gaussian-Splat-Renderer Public

    Forked from CIS5650-Fall-2025/Project5-WebGPU-Gaussian-Splat-Viewer

    A real-time 3D Gaussian splatting renderer reconstructing point-based scenes using spherical harmonics lighting, view-frustum culling, and depth sorting for semi-transparent blending.

    TypeScript

  5. Dual-Pipeline-Vulkan-Engine Dual-Pipeline-Vulkan-Engine Public

    A dual-pipeline real-time renderer supporting both ray tracing and rasterization-based rendering made using Vulkan.

    C++

  6. CUDA-Boids CUDA-Boids Public

    Forked from CIS5650-Fall-2025/Project1-CUDA-Flocking

    Parallelized flocking simulation in CUDA with uniform grid and coherent memory.

    Cuda