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graphScene_1.lua
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local composer = require( "composer" )
local widget = require( "widget" )
local graphLib = require( "modules.graphLib" )
local ioLib = require( "modules.ioLib" )
local scene = composer.newScene()
--composer.recycleOnSceneChange = true -- clear the graph and view, allows fresh graph data on re-visit if file changed.
-- set default scale
local scale = {}
scale.xMin = xMin or -10
scale.xMax = xMax or 10
scale.yMin = yMin or -10
scale.yMax = yMax or 10
scale.zoomLevel = 5
local mainGraph
local graphPoints = ioLib.cleanGraphData( graphFile, system.DocumentsDirectory )
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
local function homeHandler( event )
graphFile = "" -- delete the graph file name, to prevent old data from being plotted if new file is erroneous.
composer.gotoScene( "openingScene", "fade" )
end
local function graphScene_2( event )
composer.gotoScene( "graphScene_2", "slideLeft" )
end
local function zoomIn( event )
--local sceneGroup = scene.view
if scale.zoomLevel > 2 then -- min of 40%
mainGraph:removeSelf()
scale.zoomLevel = scale.zoomLevel -1
local factor = scale.zoomLevel *0.2 -- 20% zoom increments
mainGraph = graphLib.newGraph( graphPoints , nil,
scale.xMin * factor,
scale.xMax * factor,
scale.yMin * factor,
scale.yMax * factor
)
scene.view:insert( mainGraph )
end
end
local function zoomOut( event )
if scale.zoomLevel < 8 then -- max of 160%
mainGraph:removeSelf()
scale.zoomLevel = scale.zoomLevel +1
local factor = scale.zoomLevel *0.2 -- 20% zoom increments
mainGraph = graphLib.newGraph( graphPoints , nil,
scale.xMin * factor,
scale.xMax * factor,
scale.yMin * factor,
scale.yMax * factor
)
scene.view:insert( mainGraph )
end
end
local function addOverlay( event )
print( "Add overlay was pressed" )
end
-- create()
function scene:create( event )
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
local tabButtons = {
{ label="Home", defaultFile="artAssets/icons8-home-50.png", overFile="artAssets/icons8-home-50.png", width = 32, height = 32, onPress=homeHandler },
{ label="Raw", defaultFile="artAssets/icons8-graph-40.png", overFile="artAssets/icons8-graph-40.png", width = 32, height = 32, onPress=graphScene_1, selected=true },
{ label="doubleY", defaultFile="artAssets/icons8-graph-40.png", overFile="artAssets/icons8-graph-40.png", width = 32, height = 32, onPress=graphScene_2 },
}
-- tabBar widget
local tabBar = widget.newTabBar{ sceneGroup,
top = display.contentHeight - 50, -- 50 is default height for tabBar widget
buttons = tabButtons
}
local zoomInButton = widget.newButton(
{
onRelease = zoomIn,
shape = "roundedRect",
width = 70, height = 20, cornerRadius = 10,
x = display.actualContentWidth /6,
y = display.actualContentHeight /1.2,
label = "Zoom in", fontSize = 14, font = native.systemFont,
labelColor = { default={.8,.8,.8}, over={0,.5,.8} },
fillColor = { default={0,0,0,0}, over={1,0.5,0.5,0} },
strokeColor = { default={1,1,1,.2}, over={0.8,0.8,1,1} },
strokeWidth = 2,
})
local zoomOutButton = widget.newButton(
{
onRelease = zoomOut,
shape = "roundedRect",
width = 70, height = 20, cornerRadius = 10,
x = display.actualContentWidth /1.2,
y = display.actualContentHeight /1.2,
label = "Zoom out", fontSize = 14, font = native.systemFont,
labelColor = { default={.8,.8,.8}, over={0,.5,.8} },
fillColor = { default={0,0,0,0}, over={1,0.5,0.5,0} },
strokeColor = { default={1,1,1,.2}, over={0.8,0.8,1,1} },
strokeWidth = 2,
})
local addOverlayButton = widget.newButton(
{
onRelease = addOverlay,
shape = "roundedRect",
width = 80, height = 20, cornerRadius = 10,
x = display.actualContentWidth /2,
y = display.actualContentHeight /1.2,
label = "Add overlay", fontSize = 14, font = native.systemFont,
labelColor = { default={.8,.8,.8}, over={0,.5,.8} },
fillColor = { default={0,0,0,0}, over={1,0.5,0.5,0} },
strokeColor = { default={1,1,1,.2}, over={0.8,0.8,1,1} },
strokeWidth = 2,
})
sceneGroup:insert( tabBar )
sceneGroup:insert( zoomInButton )
sceneGroup:insert( zoomOutButton )
sceneGroup:insert( addOverlayButton )
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is still off screen (but is about to come on screen)
mainGraph = graphLib.newGraph( graphPoints , nil, scale.xMin, scale.xMax, scale.yMin, scale.yMax )
sceneGroup:insert( mainGraph )
elseif ( phase == "did" ) then
-- Code here runs when the scene is entirely on screen
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene goes entirely off screen
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene