-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgraphScene_2.lua
128 lines (101 loc) · 4.23 KB
/
graphScene_2.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
local composer = require( "composer" )
local widget = require( "widget" )
local graphLib = require( "modules.graphLib" )
local ioLib = require( "modules.ioLib" )
local formulas = require( "modules.formulas" )
local scene = composer.newScene()
composer.recycleOnSceneChange = true -- clear the graph and view, allows new graph data on re-visit
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
local function homeHandler( event )
graphFile = ""
composer.gotoScene( "openingScene", "fade" )
end
local function graphScene_1( event )
composer.gotoScene( "graphScene_1", "slideRight" )
end
-- create()
function scene:create( event )
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
local tabButtons = {
{ label="Home", defaultFile="artAssets/icons8-home-50.png", overFile="artAssets/icons8-home-50.png", width = 32, height = 32, onPress=homeHandler },
{ label="Raw", defaultFile="artAssets/icons8-graph-40.png", overFile="artAssets/icons8-graph-40.png", width = 32, height = 32, onPress=graphScene_1 },
{ label="form1", defaultFile="artAssets/icons8-graph-40.png", overFile="artAssets/icons8-graph-40.png", width = 32, height = 32, onPress=graphScene_2, selected=true },
}
-- tabBar widget
local tabBar = widget.newTabBar{ sceneGroup,
top = display.contentHeight - 50, -- 50 is default height for tabBar widget
buttons = tabButtons
}
---[[
local graphPoints = ioLib.cleanGraphData( graphFile, system.DocumentsDirectory )
graphPoints = formulas.yDouble( graphPoints )
local rawGraph = graphLib.newGraph( graphPoints )
sceneGroup:insert( rawGraph )
--------------------------------------------------------------
-- This can be used to remove a graph if needed
--rawGraph:removeSelf()
--rawGraph = nil
--------------------------------------------------------------
--]]
--[[
local backButton = widget.newButton(
{
shape = "roundedRect",
cornerRadius = 10,
x = display.actualContentWidth /10,
y = display.actualContentHeight /20,
label = "back",
onRelease = backHandler,
width = 50,
height = 20,
fontSize = 14,
font = native.systemFont,
fillColor = { default={ 1,0,0 }, over={ 1,0,0 } },
strokeColor = { default={ 0 }, over={ 0,1,0 } },
strokeWidth = 2,
})
--]]
sceneGroup:insert( tabBar )
--sceneGroup:insert( backButton )
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif ( phase == "did" ) then
-- Code here runs when the scene is entirely on screen
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is on screen (but is about to go off screen)
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene goes entirely off screen
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene