About connecting two Softbodies together #4346
monkeygame
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I want to bind the faces/vertices where two softbodies are next to each other. They have different physical characteristics, so they cannot be used as a mesh. In the running state, there is no need for real-time collision between the two softbodies.
I looked at the questions in the forum and found a way to connect two softbody points together by creating a rigid body. I tried it. It worked.
Is this the only way? If yes, I have to create a lot of rigid bodies to achieve what I want, is there a big performance problem?
Just starting to learn bullets, do you have any ideas or examples to refer to?
Beta Was this translation helpful? Give feedback.
All reactions