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PoincareMapData.h
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PoincareMapData.h
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/*
____ _ __ ____ __ ____
/ __/___(_) / ___ ____/ __ \__ _____ ___ / /_ / _/__ ____
_\ \/ __/ / _ \/ -_) __/ /_/ / // / -_|_-</ __/ _/ // _ \/ __/
/___/\__/_/_.__/\__/_/ \___\_\_,_/\__/___/\__/ /___/_//_/\__(_)
Copyright 2012 SciberQuest Inc.
*/
#ifndef __PoincareMapData_h
#define __PoincareMapData_h
#include "FieldTraceData.h"
#include<vector>
using std::vector;
#include<map>
using std::map;
using std::pair;
class IdBlock;
class vtkDataSet;
class vtkFloatArray;
class vtkCellArray;
class vtkUnsignedCharArray;
class vtkIdTypeArray;
class vtkSQCellGenerator;
/// Interface to the topology map.
/**
Abstract collection of datastructures needed to build the topology map.
The details of building the map change drastically depending on the input
data type. Concrete classes deal with these specifics.
*/
class PoincareMapData : public FieldTraceData
{
public:
PoincareMapData()
:
SourcePts(0),
SourceCells(0),
OutPts(0),
OutCells(0),
SourceId(0),
SourceCellGid(0)
{}
virtual ~PoincareMapData();
/**
Set the dataset to be used as the seed source. Use either
a dataset or a cell generator. The dataset explicitly contains
all geometry that will be accessed.
*/
virtual void SetSource(vtkDataSet *s);
/**
Set the cell generator to be used as the seed source. Use either
a dataset or a cell generator. The cell generator implicitly contains
all geometry that will be accessed, generating only what is needed
on demand.
*/
virtual void SetSource(vtkSQCellGenerator *s);
/**
Copy the IntersectColor and SourceId array into the output.
*/
virtual void SetOutput(vtkDataSet *o);
/**
Convert a list of seed cells (sourceIds) to FieldLine
structures and build the output (if any).
*/
virtual int InsertCells(IdBlock *SourceIds);
/**
Set the global id of cell 0 in this processes source cells.
*/
void SetSourceCellGid(unsigned long gid){ this->SourceCellGid=gid; }
unsigned long GetSourceCellGid(){ return this->SourceCellGid; }
/**
Scalars are updated during sync geometry.
*/
virtual int SyncScalars(){ return 1; }
/**
Move poincare map geometry from the internal structure
into the vtk output data.
*/
virtual int SyncGeometry();
/**
No legend is used for poincare map.
*/
virtual void PrintLegend(int){}
private:
void ClearSource();
void ClearOut();
private:
vtkFloatArray *SourcePts;
vtkCellArray *SourceCells;
vtkFloatArray *OutPts;
vtkCellArray *OutCells;
vtkIntArray *SourceId;
unsigned long SourceCellGid;
};
#endif