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pyclasses.rpy
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init -50 python:
import pygame
import os
import os.path
from renpy.store import *
from renpy.display.im import ImageBase, image, cache, Composite
def any_time(time):
global time_of_day
time_of_day = time
reload_names()
store.map_enabled = False
store.map_enabled_tmp = False
def disable_stuff():
store.map_enabled_tmp = store.map_enabled_tmp or store.map_enabled
store.map_enabled = False
def enable_stuff():
store.map_enabled = store.map_enabled_tmp
store.map_enabled_tmp = False
class Sandwich(Composite):
def __init__(self, base_directory, *images, **properties):
args = []
for image in images:
args.extend([(0, 0), base_directory + '/' + image])
super(Sandwich, self).__init__(None, *args, **properties)
class VerticalCrop(ImageBase):
def __init__(self, im, y, h, **properties):
im = image(im)
super(VerticalCrop, self).__init__(im, y, h, **properties)
self.image = im
self.y = y
self.h = h
def load(self):
surf = cache.get(self.image)
width, _ = surf.get_size()
return surf.subsurface((0, self.y, width, self.h))
def get_name():
pattern = "screenshot%04d.png"
i = 1
while True:
fn = pattern % i
if not os.path.exists(fn):
break
i += 1
return fn
if persistent.falling_bar_speed==None:
persistent.falling_bar_speed=128
def get_falling_bar_speed():
if persistent.falling_bar_speed==0:
return 1.0
else:
return persistent.falling_bar_speed / 256.0
def screen_recount(x,y):
return (x/float(config.screen_width), y/float(config.screen_height))
class WidgetContainer(renpy.Displayable):
def __init__(self):
renpy.Displayable.__init__(self)
self.buttons=[]
self.enabled=True
config.overlay_functions.append(self.widgets_overlay)
def disable(self):
self.enabled=False
def enable(self):
self.enabled=True
def event(self, ev, x, y, st):
return
def render(self, width, height, st, at):
return renpy.Render(1, 1)
def hide_elem(self, name):
for i in self.buttons:
if i["name"]==name:
i["visible"]=0
def show_elem(self, name):
for i in self.buttons:
if i["name"]==name:
i["visible"]=1
def is_visible(self, name):
for i in self.buttons:
if i["name"]==name:
if i["visible"]:
return True
return False
def widgets_overlay(self):
if self.enabled:
self.widgets_specific()
class WidgetSet(WidgetContainer):
def __init__(self):
WidgetContainer.__init__(self)
def add(self,name,im1,im2,cl,x,y,v=1):
self.buttons.append({"name":name,"elem":(im1,im2,cl,x,y),"visible":v})
def widgets_specific(self):
for i in self.buttons:
if i["visible"]:
b = i["elem"]
ui.imagebutton(b[0],b[1],clicked=b[2],xpos=b[3],ypos=b[4])
class WidgetBar(WidgetContainer):
SHOWN = 1.0
SHOWING = 0.75
HIDING = 0.25
HIDDEN = 0.0
def is_shown(self):
return self.state == self.SHOWN
def is_showing(self):
return self.state == self.SHOWING
def is_hiding(self):
return self.state == self.HIDING
def is_hidden(self):
return self.state == self.HIDDEN
def set_shown(self):
self.state = self.SHOWN
def set_showing(self):
self.state = self.SHOWING
def set_hiding(self):
self.state = self.HIDING
def set_hidden(self):
self.state = self.HIDDEN
def recount_x(self):
x = config.screen_width
for i in self.buttons:
if i["visible"]:
x -= self.arr_dx
if x!= config.screen_width:
x += self.arr_dx - self.button_h
self.arr_x=x/2
def __init__(self,arr_y,arr_dx,arr_dy,button_h):
WidgetContainer.__init__(self)
self.arr_y=arr_y
self.arr_dx=arr_dx
self.arr_dy=arr_dy
self.button_h=button_h
self.recount_x()
self.set_hidden()
def event(self, ev, x, y, st):
if st>=get_falling_bar_speed():
x,y = pygame.mouse.get_pos()
if y < self.button_h+self.arr_y*2 and self.is_hidden():
self.set_showing()
renpy.restart_interaction()
if y > self.button_h+self.arr_y*2 and self.is_shown():
self.set_hiding()
renpy.restart_interaction()
else:
renpy.timeout(0.1)
def safe_exec(self,click):
disable_stuff()
click()
enable_stuff()
def add(self,name,im1,im2,click,v=1):
cl = renpy.curry(self.safe_exec)(click)
self.buttons.append({"name":name,"elem":(im1,im2,cl),"visible":v})
def show_button(self,img1,img2,cl,x,y):
ui.layer('widgetoverlay')
if self.is_showing():
ui.at(Move(
screen_recount(x,-self.button_h),
screen_recount(x,y),
get_falling_bar_speed()
))
if self.is_hiding():
ui.at(Move(
screen_recount(x,y),
screen_recount(x,-self.button_h),
get_falling_bar_speed()
))
ui.imagebutton(img1,img2,clicked=cl,xpos=x,ypos=y)
ui.close()
def widgets_specific(self):
if not self.is_hidden():
self.recount_x()
x = self.arr_x
y = self.arr_y
for i in self.buttons:
if i["visible"]:
b = i["elem"]
self.show_button(b[0],b[1],b[2],x,y)
x = x + self.arr_dx
y = y + self.arr_dy
if self.is_showing():
self.set_shown()
if self.is_hiding():
self.set_hidden()
class WidgetBarWithPlashka(WidgetBar):
def __init__(self,arr_y,arr_dx,arr_dy,button_h,plashka,plashka_dy,plashka_xstep):
WidgetBar.__init__(self,arr_y,arr_dx,arr_dy,button_h)
self.plashka = plashka
self.plashka_dy = plashka_dy
self.plashka_xstep = plashka_xstep
def update_plashka(self,plashka):
self.plashka = plashka
def widgets_specific(self):
renpy.scene('widgetoverlay')
if not self.is_hidden():
self.recount_x()
y = self.arr_y+self.plashka_dy
lx = int(self.arr_x-self.plashka_xstep)
rx = int(self.arr_x+self.plashka_xstep - self.arr_dx)
for i in self.buttons:
if i["visible"]:
rx += int(self.arr_dx)
self.show_button(self.plashka["left"],self.plashka["left"],None,lx,y)
lx += self.plashka_xstep
while lx<rx:
self.show_button(self.plashka["center"],self.plashka["center"],None,lx,y)
lx += int(self.plashka_xstep)
self.show_button(self.plashka["right"],self.plashka["right"],None,lx,y)
WidgetBar.widgets_specific(self)
def disable(self):
WidgetContainer.disable(self)
renpy.scene('widgetoverlay')
class KeychainListener(renpy.Displayable):
def __init__(self, code, target):
renpy.Displayable.__init__(self)
self.target = target
self.state = 0
self.code = code
def event(self, ev, x, y, st):
if ev.type != pygame.KEYDOWN:
return
if ev.key != self.code[self.state]:
self.state = 0
return
self.state += 1
if self.state == len(self.code):
self.state = 0
self.target()
return
def render(self, width, height, st, at):
return renpy.Render(1, 1)
class MultiKeychainListener(renpy.Displayable):
def __init__(self):
renpy.Displayable.__init__(self)
self.array={}
config.overlay_functions.append(self.keychains_overlay)
def event(self, ev, x, y, st):
return
def render(self, width, height, st, at):
return renpy.Render(1, 1)
def add(self,name,code,target,v=1):
self.array[name] = {"elem":KeychainListener(code,target),"visible":v}
def keychains_overlay(self):
for name,i in self.array.iteritems():
if i["visible"]:
ui.add(i["elem"])
class WatchDogs(renpy.Displayable):
def __init__(self):
renpy.Displayable.__init__(self)
self.arr=[]
def add(self,assertion,errortext):
self.arr.append((assertion,errortext))
def event(self, ev, x, y, st):
for a,e in self.arr:
if(eval(a)!=True):
renpy.error(e)
def render(self, width, height, st, at):
return renpy.Render(1, 1)
class SoundDogs(renpy.Displayable):
def __init__(self):
renpy.Displayable.__init__(self)
self.max_volume = {}
for i in range(0,7):
self.max_volume[i] = 1
self.real_volume = self.max_volume
self.target_volume = self.max_volume
self.delta = 0.001
self.delay = 3
def chan_down(self,i):
self.target_volume[i] = 0
def chan_up(self,i):
self.target_volume[i] = 1
def event(self, ev, x, y, st):
b = False
for i in range(0, 7):
if self.real_volume[i]<self.target_volume[i]:
self.real_volume[i]+=self.delta
b = True
if self.real_volume[i]>self.target_volume[i]:
self.real_volume[i]-=self.delta
b = True
renpy.sound.set_volume(self.real_volume[i], channel=i)
renpy.music.set_volume(self.real_volume[i], channel=i)
if b:
renpy.game.interface.timeout(1.0)
def render(self, width, height, st, at):
return renpy.Render(1, 1)