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module.go
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module.go
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// Copyright (c) TFG Co. All Rights Reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package pitaya
import (
"fmt"
"github.com/topfreegames/pitaya/interfaces"
"github.com/topfreegames/pitaya/logger"
)
//模块管理管理所有模块进行名字moudle进行map 同时管理Module的生命周期调用init afterinit BeforeShutdown 和Shutdown
var (
modulesMap = make(map[string]interfaces.Module) //保存name Module的map
modulesArr = []moduleWrapper{} //保存一个Module的切片
)
type moduleWrapper struct {
module interfaces.Module
name string
}
// RegisterModule registers a module, by default it register after registered modules
func RegisterModule(module interfaces.Module, name string) error {
return RegisterModuleAfter(module, name)
}
// RegisterModuleAfter registers a module after all registered modules
func RegisterModuleAfter(module interfaces.Module, name string) error {
if err := alreadyRegistered(name); err != nil {
return err
}
modulesMap[name] = module
modulesArr = append(modulesArr, moduleWrapper{
module: module,
name: name,
})
return nil
}
// RegisterModuleBefore registers a module before all registered modules
func RegisterModuleBefore(module interfaces.Module, name string) error {
if err := alreadyRegistered(name); err != nil {
return err
}
modulesMap[name] = module
modulesArr = append([]moduleWrapper{
{
module: module,
name: name,
},
}, modulesArr...)
return nil
}
// GetModule gets a module with a name
func GetModule(name string) (interfaces.Module, error) {
if m, ok := modulesMap[name]; ok {
return m, nil
}
return nil, fmt.Errorf("module with name %s not found", name)
}
func alreadyRegistered(name string) error {
if _, ok := modulesMap[name]; ok {
return fmt.Errorf("module with name %s already exists", name)
}
return nil
}
// startModules starts all modules in order
//调用module的init和afterinit
func startModules() {
logger.Log.Debug("initializing all modules")
for _, modWrapper := range modulesArr {
logger.Log.Debugf("initializing module: %s", modWrapper.name)
if err := modWrapper.module.Init(); err != nil {
logger.Log.Fatalf("error starting module %s, error: %s", modWrapper.name, err.Error())
}
}
for _, modWrapper := range modulesArr {
modWrapper.module.AfterInit()
logger.Log.Infof("module: %s successfully loaded", modWrapper.name)
}
}
// shutdownModules starts all modules in reverse order
func shutdownModules() {
for i := len(modulesArr) - 1; i >= 0; i-- {
modulesArr[i].module.BeforeShutdown()
}
for i := len(modulesArr) - 1; i >= 0; i-- {
name := modulesArr[i].name
mod := modulesArr[i].module
logger.Log.Debugf("stopping module: %s", name)
if err := mod.Shutdown(); err != nil {
logger.Log.Warnf("error stopping module: %s", name)
}
logger.Log.Infof("module: %s stopped!", name)
}
}