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index.js
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index.js
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/* eslint-disable require-jsdoc */
/* eslint-disable linebreak-style */
'use strict';
const mineflayer = require('mineflayer');
const navigatePlugin = require('mineflayer-navigate')(mineflayer);
const PNGImage = require('pngjs-image');
const Jimp = require('jimp'); // For image processing
const delay = require('delay');
const utils = require('./util');
const readline = require('readline');
const util = require('util');
const args = process.argv.splice(process.execArgv.length + 2);
let entered = false;
const piMinus = Math.PI * -1;
const white = Jimp.rgbaToInt(255, 255, 255, 255);
const vec3 = require('vec3');
let failureCount = 0;
function initBot() {
const bot = mineflayer.createBot({
host: 'girafa.playdreamcraft.com.br',
port: 25565,
version: '1.8.9',
username: args[0],
});
const dig_promise = util.promisify(bot.dig);
navigatePlugin(bot);
bot.navigate.on('pathFound', function(path) {
console.log('[navigation] found path. I can get there in ' + path.length + ' moves.');
});
bot.navigate.on('cannotFind', function(closestPath) {
console.log('[navigation] unable to find path. getting as close as possible');
bot.navigate.walk(closestPath);
});
bot.navigate.on('interrupted', function() {
console.log('[navigation] stopping');
});
bot.on('end', function() {
console.log('[!] Disconnecting');
process.exit();
});
bot.on('chat', async function(username, message, translate, jsonMsg, matches) {
console.log('[chat]', username, ': ', message);
if (username == 'ropch4in') {
if (message.includes('vem ca')) {
const target = bot.players[username].entity;
bot.navigate.to(target.position);
}
if (message[0] == '!') {
console.log('Got chat command');
const cmd = message.split('!')[1];
console.log('Running: ' + cmd);
await bot.chat(cmd);
}
if (message[0] == '*') {
const cmd = message.split('*')[1];
console.log('Eval: ' + cmd);
let output = eval(cmd);
if (typeof output != 'string') output = String(output);
console.log(output);
bot.chat(output);
}
}
});
let controlLogin = true;
bot.on('message', async function(msg) {
console.log('[msg] ', msg.text);
if (msg.text.includes('faça o login digitando') || msg.text.includes('favor registre-se') && controlLogin) {
controlLogin = false;
await bot.chat('/register wiggahigga wiggahigga');
await bot.chat('/login wiggahigga');
console.log('Username: ' + bot.username);
await delay(1000);
await bot.setQuickBarSlot(3);
await delay(1000);
await bot.activateItem();
await delay(1000);
if (bot.currentWindow.title == '{"text":"Servidores"}' && !entered) {
entered = true;
await delay(500);
const fullPvpSlot = 9;
await bot.clickWindow(fullPvpSlot, 0, 0, async () => {
await bot.closeWindow(bot.currentWindow);
});
console.log('FullPVP 1 entered!');
}
}
if (msg.text.includes('Conta autenticada!')) {
await bot.setQuickBarSlot(3);
}
});
const tossStack_promise = util.promisify(bot.tossStack);
async function repeatingDig(block) {
return new Promise(async (resolve, reject) => {
while (bot.blockAt(block.position).material != undefined) {
await dig_promise(block);
}
resolve();
});
}
const branchPlace = eval(args[2]);
async function drop_item(slot) {
return new Promise((resolve) => {
bot.moveSlotItem(slot, -999, async () => {
callback();
});
});
}
async function drop_items() {
for await (const item of bot.inventory.slots) {
try {
if (item) {
if (item.slot != 36) {
console.log('Chegou aqui...');
console.log(item);
await drop_item(item.slot);
}
}
} catch (e) {
console.log('Error happened on tossing: ', e);
process.exit(0);
}
};
}
async function sell_wood() {
const signWood1 = vec3(16931, 39, 16919);
const signWood2 = vec3(16932, 39, 16919);
const signWood3 = vec3(16933, 39, 16919);
const signWood4 = vec3(16936, 39, 16919);
const signWood5 = vec3(16937, 39, 16919);
const signWood6 = vec3(16938, 39, 16919);
const sellSpot = vec3(16937, 38, 16920);
await bot.chat('/home madeira');
await delay(6000);
await dig_promise(bot.blockAt(signWood1));
await dig_promise(bot.blockAt(signWood2));
await dig_promise(bot.blockAt(signWood3));
const path = await bot.navigate.findPathSync(sellSpot);
bot.navigate.walk(path.path, async (stopReason) => {
await dig_promise(bot.blockAt(signWood4));
await dig_promise(bot.blockAt(signWood5));
await dig_promise(bot.blockAt(signWood6));
await bot.chat('/pay ropch4in 500000');
const path = await bot.navigate.findPathSync(vec3(16937,37,16926));
bot.navigate.walk(path.path, async(stopReason) => {
return await branch_mining(); });
});
}
function degrees_to_radians(degrees) {
const pi = Math.PI;
return degrees * (pi / 180);
}
async function dig_hole(position) {
return new Promise(async (resolve, reject) => {
const pathToHole = await bot.navigate.findPathSync(position);
console.log('[*] Going to position: ', position);
if (pathToHole.status == 'success') {
bot.navigate.walk(pathToHole.path, async (stopReason) => {
await bot.look(0, piMinus / 2, true);
const block = bot.blockInSight();
await repeatingDig(block);
resolve(bot.entity.position);
});
} else {
position.y -= 1;
const pathToHole = await bot.navigate.findPathSync(position);
console.log('[*] Going to position: ', position);
if (pathToHole.status == 'success') {
bot.navigate.walk(pathToHole.path, async (stopReason) => {
await bot.look(0, piMinus / 2, true);
const block = bot.blockInSight();
await repeatingDig(block);
resolve(bot.entity.position);
});
} else {
console.log('[!]Path to hole FAILED!');
failureCount = failureCount + 1;
if (failureCount >= 10) {
console.log('[!] Leaving due to failure count being exceeded.');
process.exit();
}
reject();
}
}
});
}
const directionMap = {
'180': 'vec3(bot.entity.position.x, bot.entity.position.y + 1, bot.entity.position.z +1)',
'0': 'vec3(bot.entity.position.x, bot.entity.position.y + 1, bot.entity.position.z - 1)',
'90': 'vec3(bot.entity.position.x - 1, bot.entity.position.y + 1, bot.entity.position.z )',
'270': 'vec3(bot.entity.position.x + 1, bot.entity.position.y + 1, bot.entity.position.z)',
};
const singleDirectionMap = {
'180': 'blockPosition.z += 1',
'0': 'blockPosition.z -= 1',
'90': 'blockPosition.x -= 1',
'270': 'blockPosition.x += 1',
};
function check_limit(coord) {
if (coord.z == 16984) return false;
return true;
}
function healthCheck() {
bot.chat('/fix all');
const pos = bot.entity.position;
const stuckBlock = bot.blockAt(pos);
const isAtSurface = pos.z > 16926 && pos.y >= 36;
if (stuckBlock.material != undefined || isAtSurface) {
console.log('Bot seems stuck.. restarting..');
process.exit();
}
}
setInterval(healthCheck, 30000);
async function dig_line(yaw, callback) {
return new Promise(async (resolve) => {
const limit = 16984;
const yaw_radian = degrees_to_radians(yaw);
let blockPosition = eval(directionMap[yaw.toString()]);
let block = await bot.blockAt(blockPosition);
let belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
let belowBlock = await bot.blockAt(belowPosition);
let canDigBlock = bot.canDigBlock(block);
let canDigBelowBlock = bot.canDigBlock(belowBlock);
if (canDigBlock && block && check_limit(block.position)) {
await repeatingDig(block);
}
if (canDigBelowBlock && check_limit(belowBlock.position)) {
await repeatingDig(belowBlock);
}
eval(singleDirectionMap[yaw]);
block = await bot.blockAt(blockPosition);
belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
belowBlock = await bot.blockAt(belowPosition);
canDigBlock = bot.canDigBlock(block) && check_limit(block.position) && block.type != 0;
canDigBelowBlock = bot.canDigBlock(belowBlock) && check_limit(belowBlock.position) && block.material != 0;
if (canDigBlock && block && check_limit(block.position)) {
await repeatingDig(block);
}
if (canDigBelowBlock && check_limit(belowBlock.position)) {
await repeatingDig(belowBlock);
}
eval(singleDirectionMap[yaw]);
block = await bot.blockAt(blockPosition);
belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
belowBlock = await bot.blockAt(belowPosition);
canDigBlock = bot.canDigBlock(block);
canDigBelowBlock = bot.canDigBlock(belowBlock);
if (canDigBlock && block && check_limit(block.position)) {
await repeatingDig(block);
}
if (canDigBelowBlock && check_limit(belowBlock.position)) {
await repeatingDig(belowBlock);
}
eval(singleDirectionMap[yaw]);
block = await bot.blockAt(blockPosition);
belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
belowBlock = await bot.blockAt(belowPosition);
canDigBlock = bot.canDigBlock(block);
canDigBelowBlock = bot.canDigBlock(belowBlock);
if (canDigBlock && block && check_limit(block.position)) {
await repeatingDig(block);
}
if (canDigBelowBlock && check_limit(belowBlock.position)) {
await repeatingDig(belowBlock);
}
console.log('[*] Broke 4 lower and upper block.');
console.log('[*] Looking for position: ', belowPosition);
const path = await bot.navigate.findPathSync(belowPosition);
console.log('[*] Got path to last broken block.\nStatus:', path.status);
if (path.status == 'success') {
console.log('[*] Path generated successfully.');
bot.navigate.walk(path.path, async (stopReason) => {
console.log('[*] Arrived to last broken block.');
blockPosition = eval(directionMap[yaw.toString()]);
belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
block = bot.blockAt(blockPosition);
belowBlock = bot.blockAt(belowPosition);
if (check_limit(block.position)) {
console.log('[*] Starting again.');
dig_line(yaw);
} else {
console.log('[*] Returning.');
mine_and_move(bot.entity.position.z, limit);
resolve();
}
});
} else {
resolve();
}
});
}
async function dig_line_without_walk(yaw, callback) {
return new Promise(async (resolve) => {
const yaw_radian = degrees_to_radians(yaw);
const blockPosition = eval(directionMap[yaw.toString()]);
let block = await bot.blockAt(blockPosition);
let belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
let belowBlock = await bot.blockAt(belowPosition);
let canDigBlock = bot.canDigBlock(block);
let canDigBelowBlock = bot.canDigBlock(belowBlock);
if (canDigBlock && check_limit(block.position) && block.type != 0) {
await repeatingDig(block);
}
if (canDigBelowBlock && check_limit(belowBlock.position) && block.type != 0) {
await repeatingDig(belowBlock);
}
eval(singleDirectionMap[yaw]);
block = await bot.blockAt(blockPosition);
belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
belowBlock = await bot.blockAt(belowPosition);
canDigBlock = bot.canDigBlock(block);
canDigBelowBlock = bot.canDigBlock(belowBlock);
if (canDigBlock && check_limit(block.position) && block.type != 0) {
await repeatingDig(block);
}
if (canDigBelowBlock && check_limit(belowBlock.position) && block.type != 0) {
await repeatingDig(belowBlock);
}
eval(singleDirectionMap[yaw]);
block = await bot.blockAt(blockPosition);
belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
belowBlock = await bot.blockAt(belowPosition);
canDigBlock = bot.canDigBlock(block);
canDigBelowBlock = bot.canDigBlock(belowBlock);
if (canDigBlock && check_limit(block.position) && block.type != 0) {
await repeatingDig(block);
}
if (canDigBelowBlock && check_limit(belowBlock.position) && block.type != 0) {
await repeatingDig(belowBlock);
}
eval(singleDirectionMap[yaw]);
block = await bot.blockAt(blockPosition);
belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
belowBlock = await bot.blockAt(belowPosition);
canDigBlock = bot.canDigBlock(block);
canDigBelowBlock = bot.canDigBlock(belowBlock);
if (canDigBlock && check_limit(block.position) && block.type != 0) {
await repeatingDig(block);
}
if (canDigBelowBlock && check_limit(belowBlock.position) && block.type != 0) {
await repeatingDig(belowBlock);
}
eval(singleDirectionMap[yaw]);
block = await bot.blockAt(blockPosition);
belowPosition = vec3(block.position.x, block.position.y - 1, block.position.z);
belowBlock = await bot.blockAt(belowPosition);
canDigBlock = bot.canDigBlock(block);
canDigBelowBlock = bot.canDigBlock(belowBlock);
if (canDigBlock && check_limit(block.position) && block.type != 0) {
await repeatingDig(block);
}
if (canDigBelowBlock && check_limit(belowBlock.position) && block.type != 0) {
await repeatingDig(belowBlock);
}
resolve(1);
});
}
async function walk_relative(x, y, z) {
return new Promise(async (resolve) => {
const oldPos = bot.entity.position;
const newPos = vec3(oldPos.x + x, oldPos.y + y, oldPos.z + z);
const path = await bot.navigate.findPathSync(newPos);
if (path.status == 'success') {
bot.navigate.walk(path.path, async (stopReason) => {
resolve();
});
} else {
newPos.y -= 1;
const path = await bot.navigate.findPathSync(newPos);
if (path.status == 'success') {
bot.navigate.walk(path.path, async (stopReason) => {
resolve();
});
} else {
newPos.y += 2;
const path = await bot.navigate.findPathSync(newPos);
if (path.status == 'success') {
bot.navigate.walk(path.path, async (stopReason) => {
resolve();
});
} else {
console.log('[!] Failing on walk_relative()');
process.exit();
}
}
}
});
}
async function mine_and_move(current, limit) {
const pos = Math.trunc(current);
await dig_line_without_walk(90);
await dig_line_without_walk(270);
if (pos != limit) {
await walk_relative(0, 0, - 1);
mine_and_move(bot.entity.position.z, limit);
} else {
console.log('I am done. Selling my inventory..');
return sell_dirt();
}
}
async function branch_mining(start_position = vec3(16940, 37, 16927)) {
start_position.x =
branchPlace[Math.floor(Math.random() * branchPlace.length)];
console.log('Arguments', args);
dig_hole(start_position).then(async (newPos) => {
const digHoleTemplate = 'newPos.y -= 1;await dig_hole(newPos);';
const digHoleCommand = '(async ()=>{' + digHoleTemplate.repeat(Number(args[1])) + '})()';
await eval(digHoleCommand);
await delay(1000);
await dig_line(180);
}).catch(async (e) => {
console.log('[!] Failing on branch_mining()\nDetails: ', e);
process.exit();
});
}
delay(10000).then(() => {
sell_wood();
});
}
initBot();