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Minesweeper

Play minesweeper in Emacs

Build Status

This is an elisp implementation of the classical minesweeper game. The target is localize all hidden mines (bombs) in a rectangular board without detonating them. You reveal the content of a cell with the command mines-dig.

  1. Cells with a bomb contain the character x; if you call mines-dig in these cells then you lost the game.

  2. Cells without bomb at distance 1 from any cell with a mine contain a number: the number of bombs at distance 1 from this cell. If you reveal the content of this cell, then this number is shown.

  3. Cells without a bomb at distance > 1 from any bomb contain @. If you reveal the content of this cell, then @ is shown and all adjacent cells are recursively revealed.

If you think that an uncovered cell has a mine, you might flag it with mines-flag-cell: the character ! is shown in that cell. If you call this command again in the same cell then unflags it. This is useful to visualize your progress in the game.

The game is completed once all mine-free cells are revealed, that is, when the only uncovered cells equals the number of hidden mines.

Screenshots

minesweeper screenshot: ScreenShot

Game over screenshot: ScreenShot