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menudef.txt
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OptionValue "Nice_Modes" {
0, "Disable"
1, "Subtract"
2, "Compress"
3, "Clamp"
4, "Crush"
10, "DarkDoom Lite"
11, "DarkDoom Classic"
12, "DarkDoom Black"
}
OptionValue "Nice_Settings" {
0, "Disable"
1, "Dim"
2, "Murky"
3, "Dismal"
4, "Oppressive"
5, "Inky"
6, "Stygian"
7, "Pitch"
8, "Pure"
}
OptionValue "Nice_Flashlight_Quality" {
0, "Simple"
1, "Fancy"
}
OptionValue "Nice_Flashlight_Type" {
0, "Incandescent"
1, "Halogen"
2, "LED"
3, "Red Filter"
}
OptionValue "Nice_Flashlight_Position" {
0, "Handheld"
1, "Left Shoulder"
2, "Right Shoulder"
3, "Helmet"
}
OptionValue "Nice_Sector_Effects" {
0, "Remove"
1, "Keep"
}
AddOptionMenu "OptionsMenu" {
Submenu "DarkDoomZ Settings", "DarkDoomZ_Settings"
}
OptionMenu "DarkDoomZ_Settings" {
Class "DarkDoomZ_OptionMenu"
Title "DarkDoomZ Settings"
StaticText " "
Option "Mode","ddz_mode","Nice_Modes"
Option "Setting","ddz_preset", "Nice_Settings"
StaticText " "
Submenu "Advanced Settings", "DarkDoomZ_Advanced_Settings"
Submenu "Fog Settings", "DarkDoomZ_Fog_Settings"
Submenu "Flashlight Settings", "DarkDoomZ_Flashlight_Settings"
StaticText " "
StaticText "Classic DarkDoom modes", "darkgrey"
StaticText "override regular setting.", "darkgrey"
StaticText " "
}
OptionMenu "DarkDoomZ_Advanced_Settings" {
Class "DarkDoomZ_OptionMenu"
Title "Advanced Settings"
StaticText " "
Slider "Pre-Gain","ddz_pregain",-255,255,1,0
Slider "Post-Gain","ddz_postgain",-255,255,1,0
StaticText "Adjust initial and final light levels.", "darkgrey"
StaticText " "
Slider "Min. Lightlevel","ddz_minlight",0,16,1,0
StaticText "Clamps darkest lightlevel to this minimum.", "darkgrey"
StaticText " "
Slider "Sky Sectors","ddz_skymode", 0.0, 1.0, 0.1, 1
StaticText "Specifies whether adjustment applies", "darkgrey"
StaticText "to sky sectors. Note certain skyboxes", "darkgrey"
StaticText "may still be affected.", "darkgrey"
StaticText " "
Option "Sector Light Effects", "ddz_lighting", "Nice_Sector_Effects"
StaticText "Enables or disables sector light effects", "darkgrey"
StaticText "such as flickering or pulsing. Requires", "darkgrey"
StaticText "reloading the game or map.", "darkgrey"
}
OptionMenu "DarkDoomZ_Fog_Settings" {
Class "DarkDoomZ_OptionMenu"
Title "Fog Settings"
StaticText " "
Option "$GLPREFMNU_FOGMODE", gl_fogmode, "FogMode"
Slider "Fog Density", ddz_fog, 0,512,8,0
}
OptionMenu "DarkDoomZ_Flashlight_Settings" {
Class "DarkDoomZ_OptionMenu"
Title "Flashlight Settings"
StaticText " "
Option "Quality","ddz_fl_quality", "Nice_Flashlight_Quality"
Option "Type","ddz_fl_type", "Nice_Flashlight_Type"
Option "Position","ddz_fl_pos", "Nice_Flashlight_Position"
Control "Toggle Key", "ddz_toggleflashlight"
}